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    Search Results All (565) Products (482) Educational Articles (35) Other Pages (48) 565 items found for "" Products (482) Spirit Booster Talisman Creation $65.00 Add to Cart Conjuration Customizer $0.00 Add to Cart Soul Sword Personal Training $63.00 Add to Cart View All Educational Articles (35) What Preconjure is Right For You? I get asked this question a lot "What kind of preconjure should I be looking for?" and things like "I'm not really need a warrior preconjure, what does a warrior offer to me and my keep if I'm not having to defend myself often." I wanted to take a moment and give some thoughts on that. Warrior preconjures are straight forward. The powers they use for attacking a foe, can be put toward removing barriers in ones life path, destroying obstacles to wealth and happiness, or blasting through barriers to luck and prosperity. Guardians are the other side of that coin, they protect what you have. This isn't always just from attacks from hostile beings. In the planes a concentrated mass of negative luck or fate, chaotic energies you aren't ready for, death or destruction energies, or all manner of other things could influence your spiritual and then mundane life. Guardians create a barrier against this, using their phenomenal powers to stop the source of such things in the other realm. Guides are not just for your guidance, but provide immeasurable benefits to a larger keep. Those who have high focus in the Guide area, often make others stronger through guidance, help coordinate efforts across a wide range, or provide support in other ways with their vast wisdom. While guides can help you find your way and path, help you find the road to what you are looking to achieve, they can also help your keep in sorting things out better. A good guide is a powerful thing, not to be discounted. Healers seem initially to be only focused on helping the physical body. While they are great at balancing the spiritual energies that cause physical illness, they are also good at healing situations, cleansing areas, providing boosts of power to those around them. Healing is a catch all term for positive energy works that provide a benefit against erosive situations or energies. When times are tough, a healer has great potential to heal not just a body, or an emotional state, or even just a mind, but also situations, damaged roads, relationships, and all manner of things. Mystics initially seem to be the "best" category when people hear the term, but understanding what all a mystic brings to the table is important. Mystics aren't just a "being with magick" most of them have SOME kind of magick working they do, some innate powers or abilities. No mystics are more than this. These are scholars, deep researchers. Their keen minds make them amazing planners, and their wide range of magicks means they are never without solutions. While helpful for us in practicing the arts to learn more, a Mystic brings with them an arsenal of learned knowledge, and they are ALWAYS gaining more. That is their passion and drive. A mystic amplifies not just their keeper, but their keep, with a wide range of spells. Does your keep have a crafter or two? If they are having trouble finding something to create to solve a problem, a Mystic may have the insight to inspire them, or may even be able to amplify their working by layering spells unto their creations. Is there a barrier no one else could move in your life? Every mystic takes on different approaches to their study, so a new mystic in your keep could be just what is needed to take that barrier away. Lastly we have Generalists and Specialists. Two sides of a coin. Generalists have such a wide range of abilities, that they are "good at everything" but focus on that generality as part of who they are. They have more versatility than any focused conjure in another area, and even if they lack a focus in a particular area, they are able to fill that role admirably. A good example would be a familiar spirit with the Mystic and Generalist tag. Even if their Warrior rating is a 5 or under, that doesn't mean they can't engage in a straight up fight, or take a direct approach to solving problems. Instead it means they are generalized, and focus on general growth and mysticism, not direct fighting. Because they are so skilled in many areas, they could apply a dozen boosts of power to themselves through various arts and rituals, arm themselves with magick weapons and armaments, and draw on their diverse powers before heading weapon first into battle. Just because that isn't where they find their joy and purpose, doesn't mean they can't do that. Specialists are the other side of that coin. Specialists focus on one thing, and they focus on it to the extreme. If they are Mystics, they learn other arts to amplify or work with their chosen methods. If they are Warriors they hone a specialized set of techniques toward unimaginable proficiency. Many Specialists don't fit into ANY other category, yet their unique powers make them very capable in a vast array of areas. Someone who specializes in Solar Energy as an innate ability for example could create powerful shields, remove blockages, fire amazing intense blasts, cleanse areas, potentially heal injuries, and more through that one ability. Difference is in how much they focus and hone ONE skill, to do many things, vs having many skills to do many things or one thing well as the Generalist does. Past Preconjures Past Preconjures who did not find a home, but as a result are now part of RQL's team, and may be called upon through Various Services. They have access to aid from the central Preconjure Master Crystal, making them stronger than their original listing by a large margin. Their old seals have been deactivated, and their writeups included here for reference. Being Name: Forestall Wanderwing Description: She's a trickster spirit who has sworn a binding oath of loyalty. This means she will only perform very minor tricks (hiding unimportant things, moving things where they can be visibly found from where they are). She has long thin green hair and presents herself from any height ranging from one foot tall to around seven feet tall, depending on her mood. Her skin is a dark brown, and looks almost like a wood grain color and pattern despite being a soft and subtle flesh. She is able to open portals quickly, and has a mastery over spacial/planar movement as a core of who she is. Because of this, she's a capable guardian as well as a powerful ally for achieving goals. Her trickster nature means she's as much a comedian as anything else, but she is no fool. She has a deep mind, and while all offerings are good, she prefers incense as it is “a trick between air and fire” as she calls it. She is vastly old, over a two thousand years, maybe three thousand, but she doesn't track time so its hard to say. She recalls the formation of the first pyramids in Egypt, but didn't have much to say about a time period beyond that point. Because of her adaptive mind and unique powers, she's a force to be reckoned with. It should be noted she has some knowledge of general magicks as well, and is a capable generalist caster on top of her other abilities. Being Name: Scarllion Estro Description: A powerful and vast fire elemental, Scarllion stands easily fifty feet tall, but can reduce his size down to that of a normal human being. He has vast power over the element of fire, but has no power over other elements presently. He was around during the creation of what he calls “primal fire” and was at the time a “lesser elemental of heat and force” during this time. When the first primal fire element was formed, the first elemental energies of fire, he was empowered by being present to become an elemental of raw fire. He has a STRONG preference for fire offerings such as camp fires, but a candle will do normally. He does enjoy incenses, but they don't amplify his power nearly as much. He is able to travel between realms easily and he has a strong personality. He is very forward and blunt with what he thinks at any one moment, and lacks some understanding of our concepts of tact. That said, he's loyal to a fault, and is seeking to work with one in our realm who would benefit from his presence helping their connection to the element of fire. His age is indeterminable. Being Name: Tollstoff Description: Tollstoff is a wisp like spirit who was in life an elf. She passed into the realm of the elven afterlife, and has return as a spirit of light and fog, but she retains much or most of her elven traits. She can take the form of her old self, a young looking girl, who was a thousand years old at passing, with long blond hair, bright green eyes, and sharp pointed ears. In her humanoid form, thanks to magicks she touched on in life, she is able to retain her form as if though she had not passed away, but can only do this for a few hours a day. The rest of the time she is a smokey whirl of light that moves on its own and takes shapes and forms. Her voice is soft and sweet when in her elven form, but subtle and shaky when in her spirit form. She worked with great magicks as a healer in her life, and this has given her abilities beyond other ghosts or spirits of her kind. While many spirits/ghosts can not progress further past their time of death, she can still learn and grow, and enjoys doing so. She has a gentle and kind personality, and has a love of our realm. Her preference for offerings are small leaves laid on an altar, or a small glass of clean water (does not need to be distilled or spring). Incense offerings can help her with manifestation when she moves the incense smoke.++ Being Name: Kalkilin Description: A massive red elemental fire dragon, he is one of the eastern dragon types and has a love of flight, and the elemental energies of fire and air. He is massive, over one hundred feet long, and sails through the air swirling and shifting his position so that its hard to get a good look at him when he chooses to move fast. When he slows down, his lions main like beard can be clearly seen, and his canny smile lights up a room. His power over fire and air makes him a powerful guardian, and his speed is top notch. His personality is very outgoing, friendly, and witty. He is almost a trickster in his own right when he moves to defense using things like illusion coupled with his air and fire powers to create illusions that seem real to a foe. For his keeper he plays no tricks unless asked to do so to show his presence, but instead prefers jokes, humor, often pointing out the funny points in a joke through a sense or a feeling. This may be also him pointing out the funny parts of a conversations. He enjoys incense and candle offerings of any kind. Being Name: Refae Description: A Dark Fae bone collector and scavenger that lives in cemeteries wears the clothes of the dead. She likes to protect cemeteries from grave robbers and is white as old bones. Her eyes are sulfur yellow her teeth are jagged and stained yellowed. With hair the color of black dirt her long razor sharp nails can shred any flesh to bits. She speaks in a raspy voice and would be happiest if kept by bones and dirtIn her own words: l am looking for a place to teach others the benefits of the power of the dead and I wish to learn anything they think of. Being Name: Cordin Flower Description:A nature dragon appearing as an eastern dragon, they do not identify with a single gender, and would consider themselves as “Nature, which is both and neither, all and nothing.” They have strong elemental natural powers, a fun personality that shifts a bit from day to day being more serious some, for fun and happy the next, often connected to how the moon is in motion. When the moon is high, their spirits are up, when it is low, they are serious, contemplative and protective. Being Name: Alboreth Description:Appearing both as a human woman, and as a small blue eastern dragon around twenty feet long she sports dark black hair in her human form. She has some knowledge of stealth, defensive arts, alchemy, mysticism, and many arts related to these. She's a bit of a hybrid mage, warrior, and jack of all trades. She also has a great love of music and appreciation for art. Spirit Defense Countless Shamanic, Tribal, Eastern, and Western forms of mysticism rely on a kind of animistic model in which things like illness, sickness, bad luck, misfortune, and overall problems are considered caused by negative spirits of some kind. This is a reality in those cultures and traditions, and its one we often don't talk about very much. There is a kind of worry that as practitioners we'll be practicing fear mongering when talking on such things. Likewise there is this predisposition by older and more experienced practitioners to dismiss the idea of negative spirits, curses, and just general attacks. This comes from being so well protected that it is no longer a worry. At a certain level of practice, one's aura becomes like fire, burning anything hostile that would come within range. Beyond a certain point, we build castles, and have armies, perhaps of spirits recruited, perhaps of servitors made, perhaps from spirit allies who we have aided bringing protection to us, perhaps from talismans we employ and wear as habit now. Whatever the case, it becomes easy past a certain point to write off negative spirits, and negative energies as "non-concerns" when one gets past a certain level. Likewise, as professionals, almost 90% of the situations where a client is convinced they have a major negative spiritual event, such as a spirit that is chasing them, are false alarms. These situations are, most often, where an attack had occurred and the spirit has moved on since then, but the injuries, pain, and memories remain. The remaining times, these situations may even be psychological issues a client is dealing with, things better suited to a doctor than a mystic. With such situations being so common for the "big things" people are experiencing, a habit of ignoring spiritual protection starts to form in the advice we give. This is while practitioners who have much time and energy invested into these arts still accumulate talismans, attunements, methods, spirits, or raw power for their own purposes. It is not an intentional hypocrisy, it's the nature of being so well defended we almost forget what it was like to be vulnerable. When you walk around with an aura that is an invincible suit of armor, talismans that deflect all attacks, attunements that provide you raw protection, and a spirit army of unfathomably strong spirits, it is very easy to forget that others don't have these things. Still, as practitioners, we should never forget that the core of many methods of magick look at things like bad luck, illness, and life issues as negative spirits getting involved. They may be small spirits, quickly causing a problem, and then moving on so fast that they can't be detected, but they are there. Trying to pin them down may be impossible with readings, after all, they've already left. They get what they need from the pain and suffering, and move on fast. That's a hard thing to catch. So instead of trying to detect them, its better to prevent them. Because of this, things like Guardian Spirits and Servitors become at least as important as Healing, Cleansing, and Manifesting ones. Talismans, and attunements that provide protection become as important for doing better in life as things like wealth, prosperity, and love talismans. After all, just aiming for a goal but not taking into account the difficulties and hurdles getting there is like shooting an arrow into a wind storm. With enough raw force we can still hit the target, but it is superior to also block the wind, to stop the disruptions that are preventing success. I often wonder why I'm so drawn to Guardian spirits, and as time goes on, I think the answer is rather simple. Even if I'm conjuring a spirit more for prosperity, some part of me knows that lesser things will try to get in the way. A little bit of power to protect goes a long way. A powerful advisor who can still take a punch goes from being a little old man giving advice on the street corner, to something more like the Masters in the old Kung Fu movies, who's age hide an inner strength. This is also why the Soul Sword is such a top level recommendation from me to clients, because it ultimately takes a spirit not meant for fighting, and gives them a powerful ability to hold their own against a lot more, meaning when lesser things get in the way they can clear them out, instead of focusing JUST on the goal. This is a power multiplier. So how much protection should one have? For me, my rule is always "a little more" but, with respect also paid heavily to the rest of what I'm doing. If my goal is to heal someone, I may send over healing spirits, set up a powerful altar, utilize healing attunements, and line up talismans of great ability... yet I also go to my generals and warriors, I also call on more spirits to aid me in protecting not only my ally I aid, but myself and those around me. Even if it is just a small negative spirit hovering around drawing in on that suffering, removing it, doubles the work I do to heal. Many times for me as a practitioner that means directing my own powerful will and force of energy to remove the spirit myself, utilizing my talismans or attunements to clear a negative spirit, or things like that. One thing I do say to clients though, don't spend more than what is reasonable to your needs. Going into debt to order hundreds of conjures, talismans, and attunements just means you have new problems to solve, yet ignoring protection is a quick way to learning how big a part of it is out there. So why the seeming shift in view points? It's not so much a shift, its a recognition that in an effort to NOT be like so many other practitioners who fear monger, I've been neglecting discussion on an area so important to my practice, that my old radio program The Labyrinth could have been called "A thousand ways to kick a Spirit's Rear, by Charles McBride." In an effort to ensure I'm not playing on the fear of people I care about, and I do care about my clients probably more than they know, I've avoided a deeper look at this. It is my hope this article expands your views, and makes you appreciate the powerful protection you have, or helps you evaluate what you need as a practitioner. This is for all practitioners be they one who is working magick for their self, or one who works with spirits as a Spirit Keeper or Shaman, or simply one who relies on talismans to aid them. I think even if you don't "practice magick" in a ritual sense, once you start using the metaphysical you are a kind of practitioner, maybe not as deeply invested as myself and others who dedicate our lives to it, but certainly more than the common person on the street who knows nothing of what is happening in the spirit realms beyond! View All Other Pages (48) Thank You Page | RosequartzLabyrinth Thank you, Customer Name You'll receive a confirmation email soon. 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  • Fairy/Fairy Like Conjures | RosequartzLabyrinth

    Quick View Fairy Like Conjure - Other Price $40.00 Quick View Sylphs Price $40.00 Quick View Sprite Price $40.00 Quick View Sidhe Price $40.00 Quick View Pixies Price $40.00 Quick View Leanan Sidhe Price $40.00 Quick View Fae Price $40.00

  • Norse Conjures | RosequartzLabyrinth

    Quick View Dreki (Norse Dragons) Price $40.00 Quick View Húsvættir (House Spirits) Price $40.00 Quick View Vatnavættir (River/Lake Spirits) Price $40.00 Quick View Skogvættir (Forest Spirits) Price $40.00 Quick View Sjovættir (Sea Spirits) Price $40.00 Quick View Fjallvættir (Mountain Spirits) Price $40.00 Quick View Norse Conjure - Other Price $40.00 Quick View Aesir Price $40.00 Quick View Vanir Price $40.00 Quick View Jotunn Price $40.00 Quick View Landvaettir Price $40.00 Quick View Svartalfar (Norse Dwarves) Price $40.00 Quick View Valkyries Price $40.00 Quick View Ulfr Price $40.00 Quick View Huldra Price $40.00 Quick View Ljosalfar (Light Elves) Price $40.00 Quick View Dokkalfar (Dark Elves) Price $40.00 Quick View Draugr Price $40.00 Quick View Disir Price $40.00 Quick View Einherjar Price $40.00

  • Other Conjures | RosequartzLabyrinth

    Quick View Trolls Price $40.00 Quick View Orcs Price $40.00 Quick View Kobolds Price $40.00 Quick View Leprechauns Price $40.00 Quick View Neutral Conjure - Other Price $40.00 Quick View Forge the Bond Price $35.00 Quick View Tarort Conjures Price $40.00 Quick View Shape Shifters Price $40.00 Quick View Metal Golems Price $40.00 Quick View Gargoyles Price $40.00 Quick View Djinn Price $40.00 Quick View Chimeras Price $40.00 Quick View Brownies Price $40.00

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    Quick View The World Price $20.00 Quick View Judgment Price $20.00 Quick View The Sun Price $20.00 Quick View The Moon Price $20.00 Quick View The Star Price $20.00 Quick View The Tower Price $20.00 Quick View The Devil Price $20.00 Quick View Temperance Price $20.00 Quick View Death Price $20.00 Quick View The Hanged Man Price $20.00 Quick View Justice Price $20.00 Quick View Wheel of Fortune Price $20.00 Quick View The Hermit Price $20.00 Quick View Strength Price $20.00 Quick View The Chariot Price $20.00 Quick View The Lovers Price $20.00 Quick View The Hierophant Price $20.00 Quick View The Emperor Price $20.00 Quick View The Empress Price $20.00 Quick View The High Priestess Price $20.00 Load More

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  • Training & Consultation | RosequartzLabyrinth

    Quick View Consultation Services - Live and Chat Price $100.00 Quick View E-Mail Consultation Price $45.00 Quick View Custom Ritual Creation Price $47.25 Quick View Custom Seal/Sigil Creation Price $10.50 Quick View Soul Sword Personal Training Price $63.00

  • Light Conjures | RosequartzLabyrinth

    Quick View Light Conjure - Other Price $40.00 Quick View Angels Price $40.00 Quick View Saturnalia Spirits Price $40.00 Quick View Kami Price $40.00 Quick View Pheonix Price $40.00 Quick View Lares Price $40.00 Quick View Unicorn Price $40.00 Quick View Pegasus Price $40.00 Quick View Celestials Price $40.00 Quick View Numina Price $40.00

  • Energy Work | RosequartzLabyrinth

    Most Energy Work services can be amplified by ordering the service multiple times for a greater level of power! Quick View PSIRUNE Flow Price $45.00 Quick View Reiki - Temporal Session Price $45.00 Quick View Universal Flow Working Price $45.00 Quick View Direct Energy Body Work Price $45.00 Quick View Divine Ki Reiki Price $90.00 Quick View Shamanic Journey Price $115.00 Quick View Energy Reading Price $55.00

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    Quick View ATS Grade 1 - Living Servitors Price $45.00 Quick View ATS Grade 2 – Living Servitors Price $405.00 Quick View ATS - Addon Price $100.00 Quick View Ultimate Mystic Knowledge Upgrade Price $125.00 Quick View Conventional Class Servitor (CCS) Price $40.00 Quick View ATS and Spirit Booster Talisman Upgrades Price $65.00

  • Conjure Attunements | RosequartzLabyrinth

    Quick View PSIDEM - PSIRUNE Booster for Companions Price $25.00 Quick View Eye of Odin - Odinic Force Price $75.00 Quick View PSIRUNE - Manifest for Companions Price $55.00 Quick View PSIRUNE - Essence Companions Price $55.00 Quick View ATS and Spirit Booster Talisman Upgrades Price $65.00 Quick View Attunement Creation - Familiar Beings & Servitors Price $30.00 Quick View Vegvisir Attunement Price $20.00 Quick View The Helm of Awe Attunement Price $20.00 Quick View Spirit Booster Talisman Creation Price $65.00 Quick View Soul Sword Training Price $65.00 Quick View Runic Upgrade Price $20.00 Quick View Reiki Treatment For Being Price $20.00 Quick View Reiki 1 - 3 Price $20.00 Quick View Mjolnir Attunement Price $20.00 Quick View Holy Fire Gtummo Price $20.00 Quick View Hidden Powers Upgrade Price $20.00 Quick View Elemental Attunement Price $20.00 Quick View Divine Ki Being Attunement Price $130.00

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