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  • Past Preconjures

    Past Preconjures who did not find a home, but as a result are now part of RQL's team, and may be called upon through Various Services. They have access to aid from the central Preconjure Master Crystal, making them stronger than their original listing by a large margin. Their old seals have been deactivated, and their writeups included here for reference. Being Name: Forestall Wanderwing Description: She's a trickster spirit who has sworn a binding oath of loyalty. This means she will only perform very minor tricks (hiding unimportant things, moving things where they can be visibly found from where they are). She has long thin green hair and presents herself from any height ranging from one foot tall to around seven feet tall, depending on her mood. Her skin is a dark brown, and looks almost like a wood grain color and pattern despite being a soft and subtle flesh. She is able to open portals quickly, and has a mastery over spacial/planar movement as a core of who she is. Because of this, she's a capable guardian as well as a powerful ally for achieving goals. Her trickster nature means she's as much a comedian as anything else, but she is no fool. She has a deep mind, and while all offerings are good, she prefers incense as it is “a trick between air and fire” as she calls it. She is vastly old, over a two thousand years, maybe three thousand, but she doesn't track time so its hard to say. She recalls the formation of the first pyramids in Egypt, but didn't have much to say about a time period beyond that point. Because of her adaptive mind and unique powers, she's a force to be reckoned with. It should be noted she has some knowledge of general magicks as well, and is a capable generalist caster on top of her other abilities. Being Name: Scarllion Estro Description: A powerful and vast fire elemental, Scarllion stands easily fifty feet tall, but can reduce his size down to that of a normal human being. He has vast power over the element of fire, but has no power over other elements presently. He was around during the creation of what he calls “primal fire” and was at the time a “lesser elemental of heat and force” during this time. When the first primal fire element was formed, the first elemental energies of fire, he was empowered by being present to become an elemental of raw fire. He has a STRONG preference for fire offerings such as camp fires, but a candle will do normally. He does enjoy incenses, but they don't amplify his power nearly as much. He is able to travel between realms easily and he has a strong personality. He is very forward and blunt with what he thinks at any one moment, and lacks some understanding of our concepts of tact. That said, he's loyal to a fault, and is seeking to work with one in our realm who would benefit from his presence helping their connection to the element of fire. His age is indeterminable. Being Name: Tollstoff Description: Tollstoff is a wisp like spirit who was in life an elf. She passed into the realm of the elven afterlife, and has return as a spirit of light and fog, but she retains much or most of her elven traits. She can take the form of her old self, a young looking girl, who was a thousand years old at passing, with long blond hair, bright green eyes, and sharp pointed ears. In her humanoid form, thanks to magicks she touched on in life, she is able to retain her form as if though she had not passed away, but can only do this for a few hours a day. The rest of the time she is a smokey whirl of light that moves on its own and takes shapes and forms. Her voice is soft and sweet when in her elven form, but subtle and shaky when in her spirit form. She worked with great magicks as a healer in her life, and this has given her abilities beyond other ghosts or spirits of her kind. While many spirits/ghosts can not progress further past their time of death, she can still learn and grow, and enjoys doing so. She has a gentle and kind personality, and has a love of our realm. Her preference for offerings are small leaves laid on an altar, or a small glass of clean water (does not need to be distilled or spring). Incense offerings can help her with manifestation when she moves the incense smoke.++ Being Name: Kalkilin Description: A massive red elemental fire dragon, he is one of the eastern dragon types and has a love of flight, and the elemental energies of fire and air. He is massive, over one hundred feet long, and sails through the air swirling and shifting his position so that its hard to get a good look at him when he chooses to move fast. When he slows down, his lions main like beard can be clearly seen, and his canny smile lights up a room. His power over fire and air makes him a powerful guardian, and his speed is top notch. His personality is very outgoing, friendly, and witty. He is almost a trickster in his own right when he moves to defense using things like illusion coupled with his air and fire powers to create illusions that seem real to a foe. For his keeper he plays no tricks unless asked to do so to show his presence, but instead prefers jokes, humor, often pointing out the funny points in a joke through a sense or a feeling. This may be also him pointing out the funny parts of a conversations. He enjoys incense and candle offerings of any kind. Being Name: Refae Description: A Dark Fae bone collector and scavenger that lives in cemeteries wears the clothes of the dead. She likes to protect cemeteries from grave robbers and is white as old bones. Her eyes are sulfur yellow her teeth are jagged and stained yellowed. With hair the color of black dirt her long razor sharp nails can shred any flesh to bits. She speaks in a raspy voice and would be happiest if kept by bones and dirtIn her own words: l am looking for a place to teach others the benefits of the power of the dead and I wish to learn anything they think of. Being Name: Cordin Flower Description:A nature dragon appearing as an eastern dragon, they do not identify with a single gender, and would consider themselves as “Nature, which is both and neither, all and nothing.” They have strong elemental natural powers, a fun personality that shifts a bit from day to day being more serious some, for fun and happy the next, often connected to how the moon is in motion. When the moon is high, their spirits are up, when it is low, they are serious, contemplative and protective. Being Name: Alboreth Description:Appearing both as a human woman, and as a small blue eastern dragon around twenty feet long she sports dark black hair in her human form. She has some knowledge of stealth, defensive arts, alchemy, mysticism, and many arts related to these. She's a bit of a hybrid mage, warrior, and jack of all trades. She also has a great love of music and appreciation for art.

  • Spirit Defense

    Countless Shamanic, Tribal, Eastern, and Western forms of mysticism rely on a kind of animistic model in which things like illness, sickness, bad luck, misfortune, and overall problems are considered caused by negative spirits of some kind. This is a reality in those cultures and traditions, and its one we often don't talk about very much. There is a kind of worry that as practitioners we'll be practicing fear mongering when talking on such things. Likewise there is this predisposition by older and more experienced practitioners to dismiss the idea of negative spirits, curses, and just general attacks. This comes from being so well protected that it is no longer a worry. At a certain level of practice, one's aura becomes like fire, burning anything hostile that would come within range. Beyond a certain point, we build castles, and have armies, perhaps of spirits recruited, perhaps of servitors made, perhaps from spirit allies who we have aided bringing protection to us, perhaps from talismans we employ and wear as habit now. Whatever the case, it becomes easy past a certain point to write off negative spirits, and negative energies as "non-concerns" when one gets past a certain level. Likewise, as professionals, almost 90% of the situations where a client is convinced they have a major negative spiritual event, such as a spirit that is chasing them, are false alarms. These situations are, most often, where an attack had occurred and the spirit has moved on since then, but the injuries, pain, and memories remain. The remaining times, these situations may even be psychological issues a client is dealing with, things better suited to a doctor than a mystic. With such situations being so common for the "big things" people are experiencing, a habit of ignoring spiritual protection starts to form in the advice we give. This is while practitioners who have much time and energy invested into these arts still accumulate talismans, attunements, methods, spirits, or raw power for their own purposes. It is not an intentional hypocrisy, it's the nature of being so well defended we almost forget what it was like to be vulnerable. When you walk around with an aura that is an invincible suit of armor, talismans that deflect all attacks, attunements that provide you raw protection, and a spirit army of unfathomably strong spirits, it is very easy to forget that others don't have these things. Still, as practitioners, we should never forget that the core of many methods of magick look at things like bad luck, illness, and life issues as negative spirits getting involved. They may be small spirits, quickly causing a problem, and then moving on so fast that they can't be detected, but they are there. Trying to pin them down may be impossible with readings, after all, they've already left. They get what they need from the pain and suffering, and move on fast. That's a hard thing to catch. So instead of trying to detect them, its better to prevent them. Because of this, things like Guardian Spirits and Servitors become at least as important as Healing, Cleansing, and Manifesting ones. Talismans, and attunements that provide protection become as important for doing better in life as things like wealth, prosperity, and love talismans. After all, just aiming for a goal but not taking into account the difficulties and hurdles getting there is like shooting an arrow into a wind storm. With enough raw force we can still hit the target, but it is superior to also block the wind, to stop the disruptions that are preventing success. I often wonder why I'm so drawn to Guardian spirits, and as time goes on, I think the answer is rather simple. Even if I'm conjuring a spirit more for prosperity, some part of me knows that lesser things will try to get in the way. A little bit of power to protect goes a long way. A powerful advisor who can still take a punch goes from being a little old man giving advice on the street corner, to something more like the Masters in the old Kung Fu movies, who's age hide an inner strength. This is also why the Soul Sword is such a top level recommendation from me to clients, because it ultimately takes a spirit not meant for fighting, and gives them a powerful ability to hold their own against a lot more, meaning when lesser things get in the way they can clear them out, instead of focusing JUST on the goal. This is a power multiplier. So how much protection should one have? For me, my rule is always "a little more" but, with respect also paid heavily to the rest of what I'm doing. If my goal is to heal someone, I may send over healing spirits, set up a powerful altar, utilize healing attunements, and line up talismans of great ability... yet I also go to my generals and warriors, I also call on more spirits to aid me in protecting not only my ally I aid, but myself and those around me. Even if it is just a small negative spirit hovering around drawing in on that suffering, removing it, doubles the work I do to heal. Many times for me as a practitioner that means directing my own powerful will and force of energy to remove the spirit myself, utilizing my talismans or attunements to clear a negative spirit, or things like that. One thing I do say to clients though, don't spend more than what is reasonable to your needs. Going into debt to order hundreds of conjures, talismans, and attunements just means you have new problems to solve, yet ignoring protection is a quick way to learning how big a part of it is out there. So why the seeming shift in view points? It's not so much a shift, its a recognition that in an effort to NOT be like so many other practitioners who fear monger, I've been neglecting discussion on an area so important to my practice, that my old radio program The Labyrinth could have been called "A thousand ways to kick a Spirit's Rear, by Charles McBride." In an effort to ensure I'm not playing on the fear of people I care about, and I do care about my clients probably more than they know, I've avoided a deeper look at this. It is my hope this article expands your views, and makes you appreciate the powerful protection you have, or helps you evaluate what you need as a practitioner. This is for all practitioners be they one who is working magick for their self, or one who works with spirits as a Spirit Keeper or Shaman, or simply one who relies on talismans to aid them. I think even if you don't "practice magick" in a ritual sense, once you start using the metaphysical you are a kind of practitioner, maybe not as deeply invested as myself and others who dedicate our lives to it, but certainly more than the common person on the street who knows nothing of what is happening in the spirit realms beyond!

  • Conjures or Servitors?

    A lot of people have a lot of questions on what is the best option for their home, life, practices, and lifestyle. Many factors go into acquiring or creating a new spiritual companion. This article will attempt to address those factors in a holistic way to help our valued friends, clients, and fans make the best choice for what they need. Conjures and Preconjures For this we are going to first start with Conjures and Preconjures in the comparison as these are the two “most like” so exploring the differences here will be helpful. All of our preconjures come with a seal which can be used to amplify their power, increase their abilities, work with them more clearly, and otherwise act as an aid to their lives in day to day experiences. Preconjures have a major benefit in knowing exactly who you are bringing into your life, what kind of ally they are, their personality traits, powers, abilities, and things of that nature. Likewise preconjures tend to be a little more cost efficient per level of power, so they are a great value. Custom Conjures, or often called just Conjures, differ in only a few ways. The first of these is the most important which is customization. While conjures are always a “best fit” to the request, unless the request is highly specific to the point of ludicrous levels of detail “must have one eye, with another that is that of a celstial” or things like that, we can generally accommodate. Requests like “strong willed, kind, skilled in this area” are all very viable, and many generalists (spirits who focus on general mysticism) are able to do a lot. Specialists, focused in a few small areas, are often more capable in those areas even beyond a power rating. We often list two power ratings, because one takes into account the efficiency in an area. Even when we don't do that, if a spirit is highly focused, you can bet it uses that power as if it was at least a level higher than we listed. That's the nature of specialists, generalists, and the like, and finding the best fit is where custom conjures shine. Servitors That's the end of the apples to apples comparison, as conjures and preconjures are effectively just different applications of the same spiritual methods to find a familiar spirit companion who can aid you in various ways, be it as a powerful ally, or a knowledgeable friend and advisor. The next comparison that needs to be made is between our servitor types. It’s important to know the differences in our servitor types and what they are made to do. The first servitor type is the Convention Class Servitor. Conventional Class Servitors are, by nature, capable of some growth and thought. They aren’t “life, just not as we know it” but complex created beings. They lack the creativity of life, a subconscious, and a true internal willpower or internal thought process. Because of this, even our own CCS aren’t eligible for a Normal Soul Sword and would need to use Soul Force Armor and Weapons or achieve similar capabilities. CCS don’t “think” they simulate thought, and they don’t “live” they simulate life. They are still very personable, but they don’t have free will. The TCS, or Transcendent Class Servitor as its name suggests transcends the concepts of life and servitor. Without getting into the specifics of our process, a TCS is effectively a greeted spirit. The TCS has a subconscious, a full energy body, chakras and other energy systems associated with life, they can feel, love, hate, grow, and change. For this reason TCS and the advancement of the ATS can not be made purely for intimate relationships, as such things require consent, and built in consent isn’t free will. They however are instilled with unfailing loyalty and love for their keeper, so if a relationship develops we don’t dissuade against that. As the TCS can think, improvise, and even have intuition it operates on a very different level from the CCS which can only approximate those things. The CCS can never have a “burst of inspired thought” and make something new, where the TCS could. The TCS should be treat more as a spirit who is created. The TCS and CCS are comparable in one major way despite these differences, and that is the level of power, they both have the same raw level of power available to them per level of working. The ATS or Ascended Transcendent Servitor is our highest level servitor, and probably the highest level working we have in the shop currently. The ATS is on a whole other level of power than the TCS. A level 1 ATS has access to a physical anchor here which provides increased manifestation ability in our realm, and greater levels of power in the planar realms beyond ours. The physical world, our world, makes an amazing anchor, and is often why experienced practitioners can throw mountains in the astral the way we throw baseballs in this plane. Having access to this solid plane gives the ATS a powerful anchor. This massive increase in power is the first major difference between the TCS and the ATS. The second big difference is thanks to this physical anchor, during creation we are able to do more with an ATS. They can have memories, which will be integrated as “their previous life” through the essence rituals, allowing them to have the experiences of a template they are created based on. We can also directly connect them to the universal mystical knowledge available more directly, again thanks to the physical anchor. That all said, the ATS is still more an “upgrade” to the TCS than a fully different thing. They are both still created life, and that have will, consciousness, and even things like ethics and morality of their own based on the design. All Servitors have a “disdain” for hurting humans, in general, but can be given orders to do so anyway. We’re not responsible for the long term ramifications of that. For the ATS and TCS this also means the potential to become resentful, despite the inbuilt loyalty, of being asked to cause harm if they are asked to repeatedly. This disdain does not extend to hurting someone to protect their keeper or themselves, they are more than glad to do that. Likewise, acts of justice generally are well received, but acts of vengeance would be heavily dependent on the mind of the servitor and what it was built to be. The Diverse Comparison This is where we get into the meat and potatoes of Servitors and Conjures. Servitors and Conjures are often more similar than they are different with the TCS and ATS being compared to other life. The CCS is less easy to compare, and its comparison will be less intensive because the differences make comparison less viable. The CCS compared to spirits in general is often within the same price range, or cheaper, than a spirit per level of power. While a CCS can simulate personality, they can’t have deep thoughts, experience things like love in a real way, or have a soul as we think of it. The TCS and ATS servitors however can be compared a bit more directly to spirits. The first big difference we are going to make note of is life experience. A conjure has anywhere from 50 years of experience on the lowest of the low end, to thousands of years or more on the high end. They are vastly old, often older than human understanding, and from that they have experience. Decisions they make come from those experiences. The TCS doesn’t have a real option for that, but the ATS can simulate that with the essence rituals. Still that experience comes free of charge for a conjured spirit, and from a cost to capability evaluation is a major benefit. Often a low level Conjured Familiar Spirit will have hundreds of years of experience. While the ATS can have essence and memories from outside sources culminating in an empowered ability even from a fictional source, and a TCS can have the memories of its template, the Conjured Spirit has real world experience with situations that may have been life or death. In contrast the TCS and ATS come without any baggage you don’t ask to include. Where a conjure may have preferences, needs, wants, or even fears an ATS or TCS can be developed without those things. This is a double edged sword, as sometimes needs and wants lead to better connected experiences, and sometimes fear can help one avoid bad situations, in the same way that wants and needs can get in the way of a good working relationship. The TCS and ATS will both have needs, and develop new ones with time, just based on who they are, but there is a level of control available in that creation process that just isn’t possible with the conjuration process. Conjures also come with unique skills, powers, and abilities we may be unable to predict. A fire elemental may have the ability to manifest emotional healing in a way we couldn’t have expected because they have learned a unique method of fire healing for burning away illness. A Fae may have a unique mutation that allows them to amplify their power around cold iron instead of it hindering them. All manner of possibilities exist, and that unpredictability has some value in it. Many times we don’t know what we need till it comes through, and our conjuration process focuses on HIGH RESONANCE first, meaning our conjures are often very easy to feel and interact with. This high resonance also means unique abilities a client didn’t know they’d want but are there and now a pleasant surprise can show up in the conjure. With any Servitor design, there are no surprises outside of things like attunements that can be done after (or sometimes during) creation. Conjures using a spirit booster talisman blur the line in terms of power to ATS, but that’s an additional cost to be factored in. So a lot of what this then comes down to is a question of predictability vs experience. One of the other comparisons often that gets made is one of price to power for the ATS and Conjures specifically. A Level 1 ATS is somewhere around a level 4 to 6 Spirit, making the initial purchase more costly than a spirit. If you are budget conscious on this, generally speaking, you could get several spirits for the same price to power comparison as a level 1 ATS. At level 3, things begin to favor the ATS by a narrow margin. After level 3, you are looking at purchasing things like the spirit booster talisman, or similar attunements. ATS can be upgraded thanks to the temporal anchor and talisman. This means that economically increasing their overall power over the course of time is a bit cheaper and easier. Another factor in considering the cost to power comparison for those seeking the “most optimum solution through a spiritual companion” comes in the form of the Conjure Level being a “minimum conjure level” not a maximum one. This means a level 12 Conjure Service often provides a level 13 - 15 in power, with 12 begin the minimum acceptable level, and 13 being closer to the average. This skews the cost equation again in the spirit favor at levels of power below 18. We’ve had a lot of people ask about why the scale on servitors and conjured familiars is so different, one of those reasons is the creation of a Level 1 ATS requires a lot of power, which then becomes available to that ATS by default. We’d have to list the base level, in approximation, to a level 5, and then do increments in sets of 5. This would become even more confusing for many/most clients, and would lead to the question of “why don’t you have levels between 5 and 10.” Ultimately, the two processes are so dissimilar that the power scale comparison we list is meant to make choosing between the two easier for the client, not as a direct 1 to 1 comparison, nor as a benchmark setter between the services. One other factor to consider is offerings as well. While all forms of servitor can make use of offerings to help amplify their power with the physical energy, and may enjoy offerings because of the sent, taste, or other such factors in the energy itself, conjured familiar spirits get a great deal more out of this. Part of this is because for a conjured spirit, there is an innate ability to utilize offerings more efficiently as life that has already had to use energy exchange in this way from the moment it was born. It's a small difference in efficiency, maybe only a 5 or 10% difference in this respect, but for a practitioner using complex methods, or for someone who is more willing to spend time in ritual, doing sufficiently powerful rituals yourself could make that small difference a lot bigger in terms of its impact. What is Best For Me? A tremendous amount goes into this one single question, but the core answer is one of purpose. If you are seeking a magickal aid in the form of a companion, but your core focus is raw power, capability, and manifestation the ATS will be a favored go to. If however you are seeking a new ally with skills you may not have known you needed, considerable power, and a unique personality a Custom Conjure is by far a superior option. The TCS and ATS will grow in ways we can not predict, but both begin as you design them. Nothing more, nothing less. The Questions to Ask and the Answers to Have Are you seeking a companion, and interested to add to your keep in a way that you will be surprised, and maybe even find traits you never knew you wanted? You want a Custom Conjure, every time. If you need more raw power, look into our Leader Conjures, Lieutenants, Captains, and Generals. Are you seeking a specific, to the letter, companion that mimics an existing mythology, mythos, fiction, idea, or design? You want a servitor, every time, no questions asked. If you want that companion to have life you want a CCS, TCS, or ATS depending on power requirements, design purpose, and budget limits. Do you need more hands on deck to solve problems? Conjures are likely your best option as the cost to benefit at the lower levels is vastly considerable. With a level 1 Spirit Booster talisman, a level 12 is at or above the level of power of a Level 3 ATS, often at a much lower cost. Do you want absolute, maximum, raw power and ability? You want an ATS maxed out, or even possibly a custom order one with an even higher level of power. Being made WITH the power from the start gives a slight edge over the Spirit Booster Talisman amplified spirits, and with the options for essence and mystical knowledge being able to be built into the ATS, it’s going to be the heavy hitter of the heavy hitters. Are you seeking an ability for yourself? Then Familiar Spirits and Servitors may not be what you are looking for. Instead consider our Attunement or talisman Addon services for custom work or other spell work we have. Are you looking to LEARN an ability yourself, not boost it? I’d almost recommend Conjures over Servitors for this. The reason being is that Conjures had to learn what they do at some point, so will likely be better teachers. That said, a Custom Built Teaching ATS based on Merlin or another such great teacher with the Essence option would have vast access to both the mythological knowledge and whatever the real world Merlin knew. It’s a tossup with the Conjures offering a LOT more at the lower level of price and the ATS being more capable at the higher level.

  • Charles' Great 100 Spirits

    Upon asking Golden Golem to aid in a task, I was given the condition. I would have one hundred spirits brought to me to aid in this task, but I would be required in one days time to record the information about them, and then make that information known. Some of them are ones who had already been working with me, but had not revealed names. Others I had known their names but not written down for record. Still a few are old friends who were animal companions who have stayed on to watch over and made their presence known in this. Upon completion of this the Great 100 Spirits would be recorded, and I would be tasked with both working with them, but also helping them be known. At the end of my life many will follow me, but many others will move on to help others who I have known, or who I would have guard after that departure of my soul from this plane. It is with that knowledge I present to you my Great 100 Spirits. They are ambassadors from RQL at times, and constant aids. Many, if not most, have been around helping in various ways from various times, but they make themselves fully known now. Being Name: Aye'I'Del Description: White haired elf female, tall and slender, wearing leather armor. Long flowing hair, pure green eyes. Tends to travel with a horse. She has an easy, yet rough demeanor depending on when contacted. Works: Good at bringing wealth, starting wars, sowing discord as well as ending discord. Has some power over the hearts of man. Teaches combat and war. Being Name: Tar'en'tel Description: Male elf with white/light blue short hair that is slightly spiked. Tends toward wearing religious robes. He is a priest of nature. Has a very somber yet pleasant demeanor and emits a peaceful energy Works: Great for bringing peace, healing, altering the natural flow. Teaches plants and medicines. Being Name:Hystria Description: A young golden haired female elf who is very slender and wears white dresses. Her personality is inquisitive, and her eyes glow bright blue when in thought and bright gold when in motion. Works: Helps with finding hidden things, hidden knowledge, uncovering secretes and truths. Has some skills in the healing arts, as well as finding hidden wealth. Being Name: Tydon Arlius Description: A young elf man with golden hair, his ears have a stronger point and his skin is golden as well. He carries a long sword, and wears little armor but does wear a white and green tunic. His personality is jovial, but boastful. Brother of Haldon. Works: Good for protection and combat Tydon is a warrior at heart. He is good for protective works, but has no ill will in his heart. Being Name: Haldon Arlius Description: A young elf man with black hair, and dark skin, his ears have a stronger point than most elves. He carries two small poisoned daggers, and has a reserved and unfriendly personality. Brother of Tydon. Works: Good for direct attack, harming others, and causing great pain to a foe. Being Name: Hasten'hoff Description: An older elf wearing long gray robes, carrying a large walking stick. His face is wrinkled with time and his youthful continence has ceased to be due to centuries of walking the world. His personality is jovial, kind, and compassionate yet he has an incredible focus. Works: Good in all forms of magick and aiding the caster in understanding the arts of magick Being Name: Cordellia Description: A royal elf with a long lineage she has red hair, sharp pointed ears, and her eyes are a bright glowing blue. She tends toward wearing revealing clothing, is flirtatious, and charming. Works: She is good in the works of love, lust, but also leadership. She helps make others witty, charming. She also helps in finding lost people, and influencing the minds of men. Being Name: Sen'tan'eve Description: A dark blue skinned female elf with thin wispy white hair. She normally wears a tunic of brown or black, with a gold belt buckle. She is seen riding a horse, and has a neutral demeanor neither being friendly or hostile. Works: She has great skill in subterfuge, changing the minds of men, and altering things in the background. She can divert attention away from a person, and is good for covert operations. Being Name: Shaitan El Zee Description: A dark blue skinned elf who may take the form of a male or female when called and has no true gender. They take the name of the Djinn of Evil but their original name is Ehel Zee'ven. They will only answer to Shaitan El Zee though. They are of neutral personality. Works: A revenge spirit, who focuses on causing harm to others who have earned it. Shaitan El Zee is good at combat, defense, and helping in the plans of vengeance. They are good for harming others, and the requirement of “having earned it” is only loosely followed. Being Name:Dorgeros Description: A fire dwarf from the low realms of Muspelheim and an ally of Surtr until Surtr betrayed him. He has a more human form and has a bright red beard. He is stout, but not short, and heavy set. His personality is gruff, but he is friendly and works well with an offering of fire. Works: An expert in the element of fire and fire magicks. He can aid in any magick where a candle is used. He is good for many tasks and makes a strong ally. Being Name:Gordenos Alfhan Description: A half elf, half dwarf who resides in Alfheim. He is a patron to the outcast, and is recognizable by his soft features, dark skin, pointed ears, and diamond eyes. The crystal eyes shine brightly and show his great intelligent. Works: He holds sway over inspiration, emotions, and thought. His areas of sway allow him to solve many problems in unconventional means. He is good for helping hold to oaths and promises, or helping oaths and promises be held to. Being Name: Old Mountain Description: Old Mountain is a stone elemental who is very reserved in speech. He is gruff, hard to deal with in conversation, and thankfully makes little small talk. He is not unfriendly, simply he speaks in short, solid phrasing with little alliteration. Works: Good for protection, grounding, working with plants, learning of hidden things in the earth, and healing ailments brought on from nature. Being Name: Grandstaff Agizhiem Description: An old man, with white robes, a smooth shaven face, and eyes that glow brightly. He is short of speech and strong of both arm and magick. He is an air elemental who has taken full physical form, originally hailing from the outskirts of Asgard, he wandered Helheim for a thousand years. His personality is friendly, but he is not talkative. Works: Excellent for cleansing, clearing negative energies, some healing, and moving the winds of change. Good to be called on for manifestation issues, especially ones that need to be made happen quickly. Being Name: Tantan Description: A small child like spirit. Tantan is not human, but instead a fae like spirit who enjoys playing tricks. He has an incredibly playful demeanor, is very friendly, and enjoys having tasks to do where playing a trick will solve the problem. Works: Any situation where trickery is useful. Not so much for revenge, but great for gaining an advantage in day to day situations or a “small get back.” Tantan is not malicious so will often help with healing works too. Being Name: Phendarix Description: One of 4 Phoenix siblings Phendarix is the blue phoenix, and keeper of the blue flame. Their personality is friendly, even humorous. Phendarix is male, and enjoys showing off. Works: Excellent for change, rebirth, healing, or anything in which “defaulting to zero and starting out stronger” is called for. The blue flame is gentler than the other flames so Phendarix is good to call on when an “absolute zero sum” isn't desired before the restart. Instead Phendarix is good when a “gentle cleaning of the slate” is best. Being Name: Dhenderix Description: Dhenderix is one of the 4 Phoenix siblings and is yellow, gold, and red of flame. Dhenderix is less friendly than the others, but is still cordial. Having a very proper demeanor she takes a regal bearing wherever she goes. Works: She is good to call upon for defense, protection, and issues where an “absolute zero sum” is necessary before a restart. She has the ability to change the life of those she is called for, but not without absolute destruction of the moment. She is not a good healer, but is a great defender. She does not create a “zero sum restart” unless asked to. Being Name: Astrophix Description: He is a phoenix of green flame, and a hot tempered personality. He is easily angered, but serves well those he works with. Because of his intense anger he is best called upon either with his brothers and sisters listed alongside him, or for actions of revenge. Works: Revenge, retribution, and destroying entire situations to create new emergent ones. If the others reduce things to a zero sum at times, he reduces things to ash, new growth comes after that in the form of new opportunities. Being Name: Rofix Description: She is the pheonix of the white flame, and is the only of the four who can take a human form. In her human form she is a white feathered woman of porcelain skin. She has dark red hair, and one red eye, one blue. Her personality is very friendly. Works: She is good for all forms of magick and rules over Astrophix, Dhenderix, and Phendarix as their leader and adviser. To call upon her is to place the role of leadership and direction into her hands as she uses her own considerable power on a task, as well as theirs. She is however poor for vengeance, and has no taste for battle so is not always the only/best choice of the four. Being Name: Altol Evergreen Description: A wood elf with green hair, light skin, and blue eyes. He looks more human than elf to see him except that his veins are brown looking like roots. Works: He has strong power over all plants and animals in an area. He is good for appeasing land spirits as he will work with them to help their problems and bring honor when called upon. Being Name: Ocktol Description: An animated rock/earth element who appears as a boulder with 7 smaller rocks hovering around him in a circle. He has no face, and speaks with a voice of thunder. His personality is remote, removed, yet compassionate. Works: Good for physical manifestations, excellent for defense. He is good at changing the fate and destiny of beings on earth, as well as changing their paths. Being Name: Tetereta Description: This is a spirit of pure math and logic. Appearing as a shifting mass of geometric shapes they often appear as a hexagon with lines emanating from the center creating a web like pattern. They also can appear as a large spider, or a woman with a dress made of black webs and with pale skin. Works: Excellent at moving numbers, shifting chance, and altering games of chance. Tetereta has power over the forces of direct luck, and she/they are capable of making great things based on luck. They however do not directly open roads. Being Name: Valbog Handcrusher Description: He is a sturdy, heavy set, medium of height man (around 5'6”) with a flowing long beard of red with gold streaks. His eyes are black coals with a dark shine. He is often smiling, and has a friendly personality to the conjurer. Works: A warrior, but also a poet. Valbog has power and influence of the minds of men, both in battle and out of it. He can raise others to be berserker, and has great influence over the world around him in terms of conflict. Excellent for justice, but not for revenge alone, he also is good for bringing wealth, power, and stability to a person’s life. Being Name: Bjorn Boldhelm Description: A tall dwarf, standing over six feet, with dark black skin and fire for hair. He has a friendly personality when not angry. When angered he is unreasonable and should not be worked with before making offerings of fire to appease. Works: Amazing for finding wealth, improving luck, and changing the minds of men. He teaches the arts of finances, law, and combat. He strengthens those in battle, and fights alongside the conjurer as needed. He will never turn down a fight in defense, but will not seek out vengeance, only justice. Being Name: Tagorn Boldhelm Description: The father of Bjorn, he looks similar but is larger, heavier set, and is more focused on battle. His personality is much more gruff, and he has little for conversation. Works: He is good for helping humans hold their speech until it is wise, makes the conjurer more subtle in their speaking, and is excellent for revenge. He enjoys battle, warfare, and all things violence. Being Name: Holme Description: A Celestial Elf, an elf who has transcended their bonds to their plane, and moves between all planes at will. Holme is distant of personality and speech and appears as a light skinned elf with a shining white light all around them almost blinding. Works: Good for helping with travel, healing, protection, granting wisdom, and helping the conjurer to make stronger connections with the flow of the universe. Being Name: Verr Korun Description: An older dwarf with gray/white hair and long beard, and a penchant for caves and dark places. He is happiest around rock, dirt, or underground in some capacity. When near the earth more his beard is dark brown instead of gray, when underground it is earthy colored instead. He speaks calmly and measured when spoken to. Works: Verr is excellent at helping find wealth, gain riches, and fortify defenses. He teaches secrets of earth and rock, and helps keep things hidden that must remain hidden. Being Name: Brentol Description: A bird woman, whose body is that of a woman, with arms ending in wings and feet of claws similar to a harpy but with the feathers and form of an owl. She has a very measured countenance and is easy to get along with. Works: She is good for bringing wisdom, knowledge, and helps with dreams and projection. She teaches the arts of dream projection, and works to help protect one on the dram world. She heals through dreams and heals one from recurring nightmares. Being Name: Core Metal Description: A Metal Golem, who appears to be made of polished steel. He has a mountainous appearance and is very slow in speech and manner. He is friendly, but not talkative. Works: Good with defense he secures structures, makes homes secure, drives off intruders and intruding spirits, and fortifies existing wards. Being Name: Flame Voice Description: A Flame/Metal Golem (Molten Golem) who transitions between hot metal and fire. His personality is explosive and generally angry. Should be called only with an offering of fire when asking him to perform work, or water when asking him to relent. Works: Excellent for revenge, inspiring anger and passion in others, as well as providing inspiration and passion to the conjurer. His strong force of will and presence means he is hard to work with in a group. He teaches the arts of metal working and other crafts of the hands. Being Name: Wesly Armhold Description: A Jotunn who has taken a human name, his old name was lost to time and even he cannot remember it. He has been around since the beginning of creation, and has lost much of his own memory of himself due to sitting in a watching pose for most of time. Works: Wesly has great wisdom and knowledge of things past, present, and future. He has no memory of his own past, but can look through the past and future for others easily. He is good for teaching the psychic arts, and capable of finding hidden truths, as well as giving forewarning of danger. Being Name: Dabit Garn Description: A rat spirit familiar. She appears as a large rat, of brown fur, with glowing red eyes. She is friendly, and takes offerings of food and water readily. She disdains offerings of fire, but will accept a candle offering in a group. Works: She is good at finding hidden things, teaches the arts of stealth, but is also creative. She is able to inspire creativity, resourcefulness, and help find hidden ways through problems. She is good for helping to cure hunger, and while able to cause sickness prefers only to do so against those who use power wrongly. Being Name: Algiz Faren (Allthese Fah-ren) Description: A Norse Lesser Aesir spirit. He stands tall when approached and his light blond and red hair, a wide mustache, and a small beard. His body is muscular, and his eyes have a sharp tint of knowing. His personality is jovial but he prefers alcohol for offerings. He favors honey wine, apple wine, honey or apple flavored drinks. He takes his name from the rune Algiz. Works: He is good for bringing wisdom, fixing emotional states, healing others, and crafting great works. A spirit that gives good inspirations, answers questions truthfully, and has some power of combat, though only fights in defense. He is a craftsman and protector of the land, and will build strong fortifications in each realm when called to. He makes a weaker position strong, and a stronger position unassailable. Being Name: Runeholf Third Description: One of the three Runeholfs, sages of runic power, these beings are neither Dwarf, nor Elf, nor Jotunn, nor Aesir. They however have parts of each within them, and are a race under this which is unnamed. Third is pleasant, cheerful, and appears as an elderly thin man with little hair. Works: A teacher of wisdom and balance of fates. Third has power to manipulate the future as it concerns balances of events, bringing into balance that which is lost from balance, and righting wrongs. He is not a warrior, nor does he bring wealth, but if there is an imbalance into the negative being brought into the positive will seem a great gain. Being Name: Runeholf Second Description: The second Runeholf is a young man with a sword, often appearing as a blond man, but sometimes appearing with red hair or brown hair. His form is always thin but muscular and he wears a green tunic. His belt is made of pure gold. He is pleasant, and while his demeanor screams movement, he himself is always measured and slow in response. Works: Second is good in battle, defense, protection, righting wrongs, bringing justice, as well as giving second chances. Second can cause a second chance to be given when called (but never a third) and has power over repeating cycles. He is good for making things come quicker that need to complete in life. Being Name: Epsin Veil Description: An Elf/Fae woman who wears a long purple cloak, has a striking form, and wears golden chains with jewels set to accentuate the form. She is pleasant, subtle in her speech, and her voice is deep but sultry. Works: Epsin is good for winning the hearts of men, and can sway a man's heart through her power. She can help heal broken hearts, or cause broken hearts, and can create discord among men. She is strong in night magicks, and can perform most tasks given her when called upon at midnight to three in the morning. Being Name: Rastin Description: Appearing as an old man with a white mustache and beard he wears an artists clothes and will be seen to wearing coveralls of some form. He is an expert in art, and the arts of craft. His personality is cordial, but measured. He will be seen with paints and supplies for painting pictures. Works: Rastin teaches the arts of painting, crafting, and all other creation arts that could be classified as “artistic.” He has the power to inspire the minds of those around him, and to sway them toward inspirations. He can make art seem greater than it is, or lesser at his will. He speaks truthfully to questions when answered, admitting when he knows not an answer. Being Name: Tickyticky Hruff Description: A fox spirit who roams about seeking to get into trouble. Incredibly friendly and easy to deal with. Speaks in fox speak and in no languages of man but will explain through symbol, sign, and drawings that he makes with his tail. Works: Excellent at getting others into trouble, as well as yourself out of trouble. Tickyticky is a master of moving between realms, and between spaces. Has influences over the mind making one cautious and sly, or silly and reckless. Tickyticky can help with finding things, find paths to things hidden, and has some innate protective magicks. Being Name: Long Wing Description: An eagle spirit who soars through the air, Long Wing has a calm personality, but is very judgmental in speech. This judgmental speech does not mean they will judge your actions, but there is no gentleness to the speech, yet the tone is soft. Long Wing enjoys incenses mostly as an offering and will enjoy an offering of any incense when given. Works: Good for spotting trouble before it starts, finding that which is not seen from perspective. He can inspire in others awareness beyond their normal skill and can heighten their senses especially sight. Good for finding wealth, scouting an area, or spying on an enemy. They speak truthfully of all things when asked, but will not stay for more than 5 questions in an offering. Being Name: Emnor The Guardian Description: He is a massive Dwarf/Jottun mix who stands taller than two men, and carries with him a large axe. His intellect is unmatched but his appearance makes him seem a brute when seen. His head slopes and his eyes look disinterested yet he misses little. He is cordial, and speaks in a measured tone, but uses his words poorly. Works: Good for protection, he himself will stand guard when asked indefinitely and ward away negative spirits and forces. Emnor is an expert tactician and teaches tactics, wit, and direction of action. He is brutal in battle though, and does not often lead other spirits. He has a great understanding of the magicks of wood and the woods which he teaches or uses upon request. Being Name: Kar the Destroyer Description: Seated on a throne of skulls this massive pale Jotunn looks like death itself. He has no pleasantness in his demeanor or connotations and wields a massive sword of metal and bone. Works: He is good for revenge, protection, and the arts of war and death. He can commune with the dead, or help escort others there. He is both a warrior and gatekeeper to the underworld in his own way and as such can help with the grieving of death. Despite his harsh demeanor he is not hostile when called, simply direct, focused, and without any form of humor. Being Name: Dwern Description: Appearing to wear light brown clothes, he stands average height and has dark blue features, a dark black beard, and his eyes shine like bright black gems with a subtle blue glow. He is cordial and kind when called, but is soft spoken and does not speak loudly unless angered. Works: A dwarf wizard who specializes in undoing traps one finds themselves in. He hates injustice, and will not carry out revenge that is unjust. Instead he will trap or untrap one who is found unable to move in their life, or who has found themselves in an untenable position. He teaches the arts of entrapment, escape, trickery, right action, and helps make men soft spoken when they need to be. Being Name: Vahlhans Description: Appearing as a young blond haired man wearing gray and white clothes with gold trim, often a suit of the culture he is approaching, he is friendly, cordial, and has a radiant glow. He is a lesser Aesir with elf heritage. Works: He is good at bringing the love of a woman to a man, seducing women, and changing the matter of their mind. He teaches men of women, and can address a woman's soul more directly. He also teaches the arts of music, right speech, and eloquence. While able to provide protection he is not a guardian spirit. Being Name: Balthane Description: Appearing as a king sitting upon a throne of clouds this spirit is not classified as demon, angel, nor of the Norse pantheon. He has black hair, and carries a chalice with him. His demeanor is very elitist yet he is willing to work well with the conjurer. Works: He provides insight into the hearts of men, and can provide positions of power to those who ask. His influence over humans includes the ability to make one who has position above another act well or badly to them, and he can make a work environment good or ill at his choosing. Being Name: Valeheart Description: A nature spirit who appears as a walking tree with a crown of gold. They are slow to speak and communicate in non-verbal ways. Their demeanor is distant, and hard to understand. Works: Good for providing health and healing, working with plants and nature, as well as providing knowledge of these things to those who are not learned in them. Being Name:Xerx Description: A familiar spirit rabbit with an attitude. He is friendly, but arrogant, and quick to jump into action. He appears as a gray rabbit, with white spots, or as a pure white rabbit. When appearing as a white rabbit he is more friendly, and less arrogant. Works: Xerx is a warrior teacher, he is excellent for guarding an area, providing protection for another, or guiding others in those arts. He knows the ways of the world, and is older than he may seem. He answers questions given him with instructions or riddles. He passes on the power to work with most animals easily. Being Name: Magnus Description: A crow familiar who has a playful personality and enjoys playing games. He appears as a large black crow, and his shape changes depending on what he needs to be. Toys make good offerings to him when kept on an altar and rolled to be played with. Works: He has the power to help others travel through realms, provides protection during travel, and will deliver messages between realms. His power extends also to granting precognition, as well as making strong connections to Gods associated with Crows and Ravens. Being Name: Stride Description: A horse spirit who walks quickly and runs at unimaginable speed. He is fast of mind and of foot and speaks in stories explaining through example the world. He appears as a large brown horse. Works: He is good for delivering messages, helping with travels, finding hidden paths, and teaching wisdom of the world. Stride is confident and teachers others confidence, heals emotional injuries, and can help one move faster in action as well as thought. Being Name: Rahdon Description: Appearing as a massive black suit of armor carrying a spear this spirit is short of words and will not do much in communication. Works: When tasked with any action Rahdon will attempt to fulfill it but is most excellent for defense and removing negative entities. Being Name: Acktivari Description: A being of pure light who conforms their form in a set of dark black robes. This beings race is not known, and their speech sounds like many thousand voices speaking at one time. This is a single mind though, simply one that does not match up with our concept of time and space. It is friendly, but does not understand most human concepts. Works: Excellent for teaching the nature of the universe, helping one gain personal power, and helping with energy imbalances. Activari is not much of a fighter, but teaches of light and darkness equally well. When put to a task directly Activari will attempt to manipulate by making the heart of a person light or heavy to move them toward a task. Being Name: Pendar Description: A massive man of dark red skin, he is an earthen spirit who has large eagle like wings and the head of an eagle, while still having the arms of a man. His demeanor is short but friendly, and he enjoys conversation on scholarly pursuits. Works: He is able to teach all knowledge, but may need himself to go learn of knowledge he does not know. If summoned many times each time he will have more knowledge on a subject, and will help the conjurer retain learning, improve memory, and stay on track with study. He is a powerful protector, able to control the wind and the element of wind under his domain. Being Name: Darrtortoise Description: A large turtle spirit the size of a small house, she moves with grace and ease through the air and has a pleasant and gentle personality. Darrtortortoise prefers to be called Dart for short. Works: A master of the element of water Dart provides strong protection, purification, and even misdirection for the one who calls her. She has great knowledge of the oceans, the way of changes, and emotional maters. She can change the hearts of those who are angry to be less upset, and can strengthen a ward when offerings of water are made. Being Name: Amalgam Description: Appearing as part man, with the claws of a bird for hands, and the head of an ox he is a strange spirit and likely a demon or old God. His demeanor is cordial, not friendly, and he enjoys challenges that task his mind. Works: A natural problem solver he will put in motion events to solve anything brought to him. The more difficult the problem the more likely he is to make headway in it, where easier problems are ones that do not inspire him to use his abilities. He has strong connections to the earth and sky both, and acts as a rarity being both an earth and air elemental. Being Name: Hedro Description: A snake familiar who laughs frequently when conjured, speaks in lies and riddles. He is friendly, but his words should not be trusted. Works: With the power to manipulate the minds of others, placing false ideas and images in them, he is excellent for affecting others with mind altering effects. While his words cannot be trusted, he will always perform the will of the conjurer without question. He can also make a person seem more humorous and help win friends and allies through this. Being Name: Yetin Description: A large Jotunn with long arms, he is hairless and moves slowly. His speech is slow, but his mind is sharp, and his personality is friendly and amicable. Works: He is able to confer wisdom to the conjurer, provide good advice, help with proper timing, and set events in motion toward a goal. Capable of opening roads to new avenues of manifestation that were previously closed his inventive mind makes him effective for achieving results where others have failed. Being Name: Erol Description: Appearing as a young man wearing a white bone face visor and military outfit he carries with him a rapier at all times. His bearing is measured, but not hostile, and he answers quickly and truthfully all questions posed as best his ability. He is a land/air spirit who works with the land and air to achieve balance. Works: Excellent for workings of justice, finding truths, protections, and cleansing. He is not much for vengeance. He can make men faster of mind, stronger of heart, and more resilient to attack. Being Name: Toll Description: Appearing as an animated grandfather clock, this being is a representation of time itself. He has a charming personality, and speaks overly much becoming wordy when questioned. Works: Has power over time, giving or taking time from others, and able to extend a moment to last longer than it would. He can speed up or slow down events in the future, or prevent entirely things that should come to pass. Being Name: Torn Description: A red dragon with massive blue and gold wings. He has a booming voice, but a friendly tone. He is ancient and slow to anger, but quick to excitement at opportunities to show off. Works: Torn has power over wealth, but also great wisdom. He is able to provide answers to many questions, and can guide one in the ways of dragon currents and magicks. He can instill some of his essence of the dragon into the conjurer, giving them strength, boldness, awareness, and making them light on their feet. He is a powerful guardian. Being Name: Havlock Description: A large foreboding metal golem who has taken his name from an inspiration of his in our realm, he has little in the way of personality. His metal appears to be that of silver. Works: Strong against beings of darkness, he is a powerful guardian who can secure an area. He is a master in the art of unarmed combat, and can pass on this skill. Havlock can secure an area, and help guide the hand in the creation of powerful wards. Being Name: Dredd Description: A phantom like being, a spirit formed from the moment of death and magick. He is not a human spirit but an echo pushed forward through time as a living thing. His personality is somber, but his life involved in service allows him to continue on so he will serve the conjurer well. Works: Dredd is a master of death magicks, can bring about death, or stay it off. He will carry out other tasks, but always using the essence of death as his method of achieving a result. He prefers burned meat as an offering. Being Name: Vincent Trailblazer Description: A Half Elf Asgardian he stands nearly seven feet tall, and carries with him a mighty ax, long bow, and long sword with shield. He is black haired, with cobalt blue eyes. His skin seems to glow golden. He is friendly, personable, and quick to please. He enjoys a good joke and companionship. Works: He teaches the arts of war, eloquence, and helps in these fields. He is able to recruit spirits from Asgard, Alfhiem, Nifflehiem, and Vanheim. The ability to navigate the planes rests within him, and he is an excellent scout, guardian, and guide. Being Name: Elgheart Trailblazer Description: A Half Elf Asgardian she stands over six feet tall and prefers to wear armor. She is a warrior born, and speaks boastfully but is joyous and celebrant. She is the half-sister of Vincent above, yet has blond hair but similar eyes. Works: She is an excellent guardian, and can strengthen wards as well as fight battles. She carries a sword which is instilled with the power of both the Elves and Asgard allowing it to cut through darkness, destroy evils, and has judgment within its blade. She can cause judgment to befall those in our realm. Being Name: Kirkwood Trailblazer Description: A Half Dwarf Asgardian, and the Half Brother of the other Trailblazers above. Kirkwood stands 8 feet tall, making him the largest member of the group, and carries a massive club. He is well spoken despite appearing as a brute with tussled black hair. His eyes are the same piercing blue as his other family members. Works: He is an expert in crafts, design, art, and inspirations. When summoned, he will bring inspiration to the conjurer, aid in the ways of creative arts, help with healing, establishing defenses, or finishing projects. He also helps others finish projects and reminds them of goals they need to keep track of. Being Name: Dorval Description: A wolf familiar spirit who roams the forests and howls in the night. He is friendly and speaks telepathically with a deep but soft voice. His personality is playful, valiant, kind, and also brutal once challenged. Works: He is a guardian spirit, and acts in the guardian capacity. He can make a warrior stronger in battle, inspire to them of the wolf’s heart and bravery, as well as make one cunning in day to day life. He also helps hide one from danger, and brings to them hidden information from the land spirits. Being Name: Dalliant Description: A dog spirit who takes the form of a dog or a man with a dog’s head. He is friendly and easy to get along with, yet he is also cowardly despite being loyal. Works: He is not a guardian, but he is loyal and will carry any task put to him. Great skill is his in the arts of savaging for information, wealth and treasures, and for things of value. Because of this he can bring much to the conjurer when times are dire, but cannot help elevate them beyond this. His aid to the conjurer when things are well is in aiding others who are in hard times, for he will help them survive, grow, and thrive and then leave to help the next. Being Name: Excalibur Description: A hawk spirit who has taken the name of the famous sword. Excalibur flies with freedom, abandon, and great intent. This spirit is wise, but is one who seeks greater wisdom always, while also being a great hunter. He is neither kind nor cruel, but enjoys having tasks put to him. Works: A fair guardian, an excellent guide during troubled times Excalibur will fly overhead and to places unknown seeking truth. He brings truth back when asked, and can help in guiding the conjurer toward tasks as it concerns wisdom, right action, the sciences, music, and art. When set to task he can guide the hand in seal craft as it concerns all forms of magick including wards. Being Name: VeraThorn Description: A plant spirit who appears as a small animate plant in the form of a human. Neither friendly nor harsh VeraThorn is very even tempered and not talkative unless asked questions. Works: Teaches the arts of alchemy, plant works, and communes with land spirits on behalf of the conjurer. Being Name: Pick Description: A small gnome spirit who wears red and gold frequently with blue boots. He is friendly, overly much, and tends toward being over talkative. He has a bushy white beard but no mustache. Works: Pick is excellent at making others eloquent, changing minds and hearts, as well as teaching the art of etiquette and influence. Being Name: Deltan Description: Appearing as a man with a long pole-arm weapon, and chainmail armor his blond hair moves freely and his eyes are pure white. He is friendly when called upon, but speaks in a very archaic and noble way. He is part Asgardian, part Jotunn, and part Celestial Works: He is good for guarding, combat, and protection. His domain includes all four elemental powers, and he has great wisdom and knowledge of the elements, and can teach these as well as warfare. He may be seen riding upon a white horse, and may charge seals which use four corners/sections with power. Being Name: Rosthfurd Description: Appearing as a gentlemen with a cane he is a spirit of the elite. His hair is combed immaculately and his suit is a perfect fit. He has black, short cut hair, and sports no facial hair. With pointed ears he is part elf, and part human. His personality is cordial, friendly, but reserved. Works: He is able to teach most knowledge of the gentlemanly arts including dueling, archery, the sciences, etiquette, and helps make men appear wittier to those who witness them. He has a full knowledge of gemstones, healing arts, and writing. Suited more to an advisory role he will attempt to fulfill tasks put to him other than guidance, but will only do so halfheartedly. Being Name: Anhemnel Description: A guardian from Helheim he carries with him a massive gnarled staff upon which one end has a large knife blade attached. He himself is large, appearing as a large man with dark green, nearly black, hair. He is a being given life from Hel herself. His personality is polite, cordial, but he has few interests. Works: A guardian superior to most, he also has knowledge of death as well as journey. He is a poor teacher but an excellent assistant in these arts. He can lend his energy to any death energy seal, or toward any seal used for journey work and help guide the process of seal creation. Being Name: Corrus Vi Description: Standing four feet tall she has red pigtails, freckles, and light skin. She is part dwarf, part elf, part Jotunn, and has some human soul ancestry in her. She hails her family line from her mother a Jotunn and carries a long staff with a light on the top of it. Her personality is friendly, blunt, and reserved. When something makes her laugh, she bursts into roaring laughter. Works: She is a fair guardian, an amazing guide, and helps in finding hidden knowledge. She is able to call forth projections of thoughts from the past, making memories into guards and guides. These forms she creates are made of her mind, and the memory of the one she works with. With an offering of flame her power doubles. Being Name: Telltell Trellanal Description: A slim, small, fae less than a full foot in height. Her personality is friendly, bubbly, and her short blond hair has black tiger stripes through it. She wears a green leaf like tunic and often appears as a bright green light in vision. She is one who enjoys playing games, being active, and aiding others. Works: She acts mostly as an assistant during magickal operation, helping to bring greater power to a working, cleanse energy, and will help make deals with land spirits to appease them. She is very persuasive with other spirits and can help disarm conflicts upon request. Being Name: Torntall Description: A gnome with rough features and a gruff demeanor. He sports no beard and wears rough clothes of brown cloth or hide. Works: He is difficult to work with but he is an expert in all things earth, stone, money, and math. He takes many offerings before he does any work, but when he does it is beyond reproach. Being Name: Vicefall Description: Slender with obsidian black skin, and light blue hair she is a Dark Elf who has a very stark expression and almost no kindness in her voice or manners. She will work when called, so long as the work called for is the kind she is expert in. Works: In short, she is an assassin. Her skills are in harming others, and finding the weaknesses of others causing them to grow in impact. She can manipulate foes to stumble upon their own mechanisms and gets great joy in ruining the plans of those she is set against. Being Name: Agratharian Description: A Dragon like being, he stands five foot eight inches tall and has the shape of a human, yet with scales and a dragons head. His wings from his back have a seven foot wing span on each wing when extended. He carries with him a staff in one hand, pure white and with a glowing gem atop it, and a spear in the other. His personality is very blunt, but he is friendly, and will discuss most topics when asked for his view. Works: A good adviser he is skilled in the arts of tactic, poetry, magick, and battle. His skill with a staff and spear are skills he can teach others, and he is able to help enhance the natural power of the one who calls him forth. He can heal, cleanse, and otherwise influence those he aids. Being Name: Bjorvin Description: A massive bear guide who tends to wander around. He is friendly, and jovial though he enjoys intimidating those who do not know his tender nature. His fur is brown, save the rings of black around his eyes. Works: He is a fine guide and guard, and will help one commune with other animal spirits, nature spirits, or those of the earth. He helps stay off hunger and illness, provides healing, and has great wisdom of his own. Being Name: Estrelle Den Hellzin Description: A young Elf woman with white hair, and gray blue skin. She is not a Dark Elf, but instead has been infused with the power of the darkness in Helheim. Her appearance differs greatly from her personality in that she is very polite, reserved, and proper. She enjoys laughter, flowers, and nature. Works: She has power over nature, and death in equal measure in accordance with her blood line. Good to call upon for healing, especially in situations where an illness must be harmed while healed. She has power over shadow energies, death energies, and can be called upon to work magicks in relation to that, or to guide the practitioner in those arts. Being Name: Attatron Description: An Angel with hair of fire, wings of silver, and who speaks in an echoed voice. They may appear as a male or female, and are a force that seeks to serve and do right within the world. Works: Excellent for justice workings, bringing forth transformation within an individual’s heart or soul, working with energy imbalances. Attatron is fair for protection but is no great warrior. Being Name: Exud Description: He is an Earth Elemental who looks mostly to be of mud and rock, constantly shifting and changing. His personality is amicable, and he is joyous when made offerings to. Works: He is good for grounding, strengthening ones connection to the earth, and helpful in working with earth spirits. Being Name: Thurn Description: A Jotunn who looks mostly human in size and form, he has sandy brown hair, and his face looks to be of sand itself. He is of the earth form, and has an explosive personality, though mostly pleasant in the explosions. He often carries with him a sword which he keeps drawn but will not threaten with. Works: As a powerful Earth being, Thurn is capable at grounding, but is an excellent guardian spirit. He has some power over the element of lightning, fire, wind, and chaos as energies and is good to work with in these. He teaches of chaos magick (in the sense of chaotic powers, not Chaos Magick the system) and helps in creating seals, sigils, and methods to harness this power. Being Name: Valfire Description: An elf made of pure fire, she is from the land of Muspelheim and has a strong and passionate personality. She looks to be a fire elemental but her ears are always to a point, and her hair is sharp yet of flame. She may take a more human form, where she has green hair and eyes, and golden skin. Works: Power over the element of fire allows her to do transformative magicks, to work change in the world. She will take on any task given, and will do well if given offering of fire in the task. Being Name: Abrin Description: A magus spirit who seems to be some part Asgardian, some part Celestial, and potentially part elf. He shifts between being an old man bend over and walking with a staff to a younger man who twirls a walking cane depending upon his mood. He is a shapeshifter, but is limited to human forms in this range of images. He is helpful, eager to please, yet very conceited. Works: Abrin will teach most secrets of magick, especially elemental magicks, and will help one learn the ways of elemental energy. He is good at balancing, healing, and will solve most puzzles and tasks put to him. He is most useful when brought forth along with a system of elements (Western, Eastern, or a Hybrid system) as he divides all works into parts of elements. He has some mastery of hidden runes. Being Name: Nam'ein Description: As an Ocean Elemental Nam'eim looks like a tidal wave brought to life, but also presents themselves as a mermaid or merman upon request. Their personality is cordial, but aloof. Works: Excellent with things concerning emotions, bringing treasures from across the seas, and helping in magicks related to water and weather. Being Name: Anvil Description: Anvil is a Metal Golem who has taken the name due to his blocky shape and solid mentality. He believes and focuses on logic, structure, and order. He is a being of order and structure and this shows in his personality. Works: Excellent for bringing order to chaos, helping with projects, and solving complex problems. He will help those he works with gain knowledge and power when asked, and if called forth with an anvil drawing/picture he will act in greater force. He is good at amplifying any workings, and works well with any non-chaotic entity. Being Name: Crush Description: A warrior Metal Golem who looks mostly human save his metallic appearance. He appears as a man of pure metal standing fix feet in height. A large sledge hammer is strapped to his back with a leather strap, and he often wears a miner’s cap or a baseball cap upon his head. Works: Crush is good at protection, justice, but also reinforcing protection around a working. He is fully capable of extending his power into a seal or talisman to give it stronger protection or strengthen its safety from being tampered with. Being Name: Twentel Description: A sexless fae who may appear more or less masculine or feminine depending on their mood they always have a light blue-green hair. Their personality is aloof, but helpful, and they seek knowledge from our world during their actions. Works: Given any task Twentel will attempt to perform it, but does best with tasks requiring the augmentation of a skill or set of skill. Twentel learns as they go, and in this learning they are able to increase their own skills. A black sheet of paper is their preferred offering, burned upon an altar. They may teach any skill they are sent out to help with, but forgets any skills gained each month at the full of the moon. In this they are constantly growing and resetting, being best suited to doing work at the start of a lunar cycle. Being Name: Bor Dall Description: A demon from the classic sense, Bor Dall is horned and has great wings that sweep out from his crimson body. He is not friendly when summoned, but enjoys being put to tasks. He is insulting, derogatory, and hostile if conjured without the element of fire and air present. Works: He is good in tasks concerning either harming another, or bringing vengeance upon another. In his work in bringing vengeance he prefers some form of blood sacrifice (a single drop of the practitioners blood) as a sign of investment from the practitioner. Without this sacrifice his vengeance is much limited. He has knowledge of the under realms and all realms connected to the elements of fire, as well as those in which fire and earth are primary forces. He will teach if called upon to do so, but will protest while doing so. Being Name: En Dall Description: The sibling of Bor Dall she is lithe of form, small, with delicate horns and red skin. She is friendly, personable, seductive, but also has a sense of humor. Works: She is excellent at gathering information, teaching arts involving fire, earth, and the combination of these elements. When put to any task she will attempt it half halfheartedly the first time, and will give it her full attention the second. Being Name: Brenna Hearth Description: As one of the Hearth sisters she is a nature spirit she appears as a young woman with silver and blond hair. She has a friendly personality, strong presence, and will talk with authority when spoken to. Works: She is incredibly good at healing, opening up the spiritual body, and charging energy in others. She can clear out blockages, and helps teach the arts associated with these things. Being Name: Alexandria Hearth Description: As a Hearth Sister and nature spirit she appears as a middle aged woman with light brown hair and light pale green skin. She is friendly, but can be arrogant, and does not understand human humor. Works: Skilled in the arts of nature she is able to work with land spirits toward the betterment of an area. She can cleanse cities, buildings, and homes so long as some plants are nearby or within them. Her skills in this area allow her to help with the gaining of knowledge in plants, as well as encouraging the growth of herbs. She is not a great guardian, but can charge plant based objects (those made of wood) with some of her essence when asked. Being Name: Sunflower Hearth Description: A Hearth Sister as a nature spirit she appears as a very young girl in a sunflower dress. Her form is almost human, save for what looks like roots running along her fingers. She is a playful and friendly spirit. Works: She is good at playing tricks on earths, helping in the winning of games, and in collecting things that are needed. Her skills in these arts allow her to help in many situations concerning them and she enjoys being put to task in these areas. While not a guardian she can set a space as sacred and it will radiate with nature energies. Being Name: Randall Deviu Description: Appearing as an older man in a dark suit and wide brim hat Randall is a Death Guardian who walks between realms. His personality is friendly, but overly slick, giving the feeling of one who is a deal maker. His race is unknown but is simply “extra-planar” existing outside of classic planes. Works: He has power over law, the interpretation of law, and undoing the plans of man. He also can help guide souls to and from the various realms, especially the realms of death. He has contracts with all the major death gods so may navigate the realms of the dead without issue. Being Name: Alexander Helmsworth Description: Appearing as a mighty knight in silver armor and wielding a long sword, shield with the standard of a lion on it, Alexander is an exemplar of Truth. His personality is friendly except around liars. Works: Alexander is good for bringing the truth out into the public, forcing those who lie to repent, and acting in accordance with the action of truth. He can help one find their true feelings and path, and has power over areas of justice as well. He is an excellent guardian against negative entities. Being Name: Bard of the Winds Description: Bard, whose name is Bard, is a traveler who enjoys music but plays it not. Instead he moves between realms seeking music and may be enticed to stay if music is played for him. His appearance is that of a young man with a traveling pack. Works: Bard is good to be called upon for knowledge, wisdom, and to gain an understanding of things not understood. When called upon an offering of music played is necessary and he will then communicate or guide with his presence to help resolve conflicts, find right paths, or open new roads previously closed. Being Name: Knight of Cards Description: The Knight of Cards is a spirit of the Tarot who pulls from the Knightly cards and has power over the 4 elements of them. He appears as a man in armor riding a horse of multiple colors, and a shield with the elemental weapons emblazoned upon it. He is friendly, cordial, and will discourse on the nature of the universe if asked. Works: The Knight of Cards is good for all elemental workings, teaches the powers of the elements, helps with the interpretation of the tarot, and can help with divination. He has power to see the future, and influence it through the elemental tools. When working with the elemental tools in his presence their power is increased considerably. Being Name: Boronzon Description: A demon of light and metal, he looks like a man with the wings of a bat, and the legs of a goat, yet his wings are of metal, and his legs look to be covered in a fur made of silver ending in two gold trimmed hooves. He is pleasant when called upon, but does not like to be watched closely as he is conscious of his appearance. Works: He helps purify an area of negative forces, bring healing, and teaches of the arts of light and the concepts of light from the perspective of demons. As a rebel from the demonic perspective he has taken to study the magick of angels and fae, and has great knowledge of these. He is good for guiding the creation of clay tablets. Being Name: Helder Description: A Dwarf with thick brown hair, and piercing brown eyes. His skin is dark, but not obsidian, and he wears furs and carries scrolls and plans when seen. Works: He is good with helping to make plans, and will help in implementing any plans given to him to carry out. If given an offering of bread, cake, or other dry earthy food he will double his efforts to achieve any goal put to him. He is a vast intellect and can teach most sciences helping to learn astrology, and theology. Being Name: Fel Description: A dwarf of the air itself, his beard is thin and wispy white, though his eyebrows are dark brown and his hair is peppered white and brown. He stands short at five feet tall, and carries with him a large sack wherever he goes. He is pleasant, and amicable to talk to. Works: Fel is an expert in the arts of the element of the wind, and may empower talismans or paper with the energy of the wind. He is good with travel, change, transition, and will help in these tasks if asked. An offering of incense amplifies his abilities considerably, and he can help clear the air of negativity. Being Name: Ar Description: A dwarf who wears solid gold clothing, often presented in the finest of ways. He is arrogant, but helpful, and enjoys both gaining knowledge as well as carrying out tasks. His hair is dark brown but his eyes are red and glow when he speaks. Works: Ar is a master of wealth, as well as winning the hearts of people through speech. When put to the task he can help with acquiring wealth, gaining favor, spreading or quelling rumor, as well as finding ways to do this. If tasked with guarding Ar will convince other spirits and powers to aid him in that task, though he himself will be found relaxing during the actual duty. Being Name: Kenz Description: A winged Elf, with her wings like those of a dove. She has gentle features, light hair, and moves swiftly when called. She is very friendly, personable, and speaks well when questioned. Works: She is a great messenger spirit, able to teach the ways of the arts of the mind, but also able to carry messages to and fro. She can bring people together who have been parted ways, and will carry messages and emotions to those she is sent to carry them to. When tasked she will attempt to fulfill any task but may seek other Elves who she has helped with messages to aid her in things beyond her measure.

  • The First 5

    During mystical workings and operations, the RQL Ambassadors aid us in various workings. These spirits are my trusted allies, my army of light and darkness against the evils in the world, and my personal support staff alongside a select few other trusted allies. The Titanium Golem: Being Type: Metal Golem Elements: Metal Primary, Raw Energy Secondary Offerings: Incense, Candle Flame, Water, and opportunities help. Manifestations: Dream Presence, Visions, Slight tingling shifts in atmosphere. Description: My first major conjure in which it was bonded to an object. Titanium Golem never gave a name till Golden Golem showed himself. He has been a stalwart protector in my home for the better part of 16 years. He stands as a guardian, occasionally healer, and a silent force in our home. He rarely ventures out save situations where more than Golden Golem or The Might 3 can handle. He himself is NOT so much a team player, and is arrogant, overly powerful, and blunt as a solid wall. That said he's a valued companion who's given me both advise and protection in times when they were needed. As my first conjure he holds a special place in my heart. The Golden Golem: Being Type: Metal Golem Elements: Metal Primary, Raw Energy Secondary Offerings: Incense, Candle Flame, Water, and opportunities help. Manifestations: Dream Presence, Visions, Slight tingeing shifts in atmosphere. Description: My first Metal Golem Conjure that identified its self as such. He is developing his own Soul Sword through hard work, and is at the Pseudo Sword stage himself. He's Reiki 3 Attuned, Gtummo Attuned, as well has having several unlock and runic attunements done. He is a silent powerhouse. He has been the default Ambassador from RQL since we formed it. His power is incredible and any descriptions I give on that is understated. He himself is a walking mountain of force, energy, and with a vast awareness and amazing work ethic. As part of our first line of defense in the home, and often a backup to my own work, he has aided me in healing, exorcism, and protection work for over a year now. The Mighty 3: These 3 were originally meant to be preconjures listed in our shop page but as things have progressed they've joined my personal staff. They act as ambassadors by venturing out to show what our conjurations are like, aid in healing, defensive, and offensive work. They also handle a lot of our "probono" work where we send them out in emergencies to deal with situations where we can't immediately respond. Being Name: Tolxeneth Being Type: Golden Ancient Dragon Elements: Metal Primary, Fire Secondary Offerings: Incense (Dragons Blood, Lavender, Patchouli) , Candle Flame, Light Charcoal without incense as well. Manifestations: Increased heat in a room or body temperature. Wisps of light. Description: Old beyond old, he has the head of a lion, the wings of a falcon, and the body of a horse. His body is covered in scaled feathers and he is of the class of Dragons that came before all others. His knowledge is vast and ancient and he is an expert in the arts of mysticism. He has wondered through our realm for at least a five thousand years, but is far older than that. He is while powerful not a warrior and prefers to win by not fighting. His mind is his first weapon of choice in any conflict but because of this he can win many battles before they are ever started. More over his vast knowledge makes him an excellent companion to the aspiring mystic who seeks to improve their skills. With his understanding of planar travel and manipulation of energies he has much to teach. This is his primary purpose though, he has come through to seek those who he can teach, who can learn from him. He takes to the sky rarely preferring to walk, when he does fly though his wings are spectacular. Elementally aligned to Metal and Fire he is in some ways the essence of transmutation. Because of his elemental alignment he is a master at the arts of sculpture as well as metal working. Further he has a vast education of the sciences as well as the arts. Personality: Eternally calm and peaceful he is a being of study, research, learning, and growth. For him there is no higher calling than to learn, to pass on what he has learned, and to grow in knowledge. He is infinitely patient and the best example of “The Eternal Master” or “Eternal Teacher” archetype. For him there is no greater joy than to learn, to teach, and to pass on knowledge. That said his love of knowledge comes with it a strict code of honor. He refuses to kill under any circumstances believing “There is too much death in the world already” and that “it comes for us all soon enough even to the immortals.” His personality can be felt in his amazingly calming presence which permeates any room he is in. For him he enjoys a good conversation as much as anything else and will listen intently for days to your troubles or worries. He feels no knowledge is bad knowledge but that all knowledge has great value. Being Name: Xyrroth Being Type: Blue Dragon Elements: Water, Ice, Wind (lesser) Offerings: He enjoys offerings of incense, as well as of water that is brought to a boil such as for tea. Manifestations: A light breeze in the air, a slight feeling of moisture in the environment. Description: Hailing from the cliffs of Tōjinbō he a long, thin, blue scaled dragon with a golden underbelly of the traditional Japanese dragon dissent. He flies through the air with grace and agility creating spirals as he goes with his body and enjoying leaving trails of water. He is a former guardian of the cliff and enjoys the position of guardian well. He is no simple or weak lizard but instead a vast and powerful dragon. The fins running down his head and back are thin, short, and close to his body keeping him streamlined. His long mustache flows through the wind as his bright yellow eyes glow an otherworldly power. As a Guardian Dragon being he is an excellent resource to the home and seeks a home to protect having found the cliffs to provide him too little to do as of late. He has a vast domain over water and those things in relation to water including the concepts of change and transmutation of situations. Within water is also the element of ice to a lesser degree and he has power to calm emotions in an environment which is a major boon to his protective role. A dragon who knows his power he does not fight with rage but instead precision and direction in each and every motion. The last element of association with him is the element of wind to a lesser degree. It is his manipulation of the wind that he combines with the water for his spectacular flights through the sky. In essence then he could be called to a degree a Weather Dragon but he prefers to associate more with the element of water. When he does decide to control the wind it is more to create a small breeze rather than a storm. Personality: With an age quoted of 2452 years old “As close as your limited years can show” he is a being of vast age matched only by his arrogance. Be aware he knows how good he is, how much power he has, and what he is capable of. This is a being with a true and pure ego. Like many dragons he is arrogant, very self focused, but also very loyal. He considers himself a King of any domain that he is in and expresses himself as such. Often taking toward proper or precise speech he is not one to speak in slang or with colloquialisms. He has a love of art, especially painting as he feels that a scene captured with paint is “The highest calling man has come to since I have watched over them.” He has no music preferences outside of softer musics and stringed instruments. He is an avid reader of books as he has traveled from his original home many times to find out information he wished to know and learned of man kinds penchant for “painting a story with sounds turned to symbols” and considers the written word our second greatest achievement. Being Name: Kav Ver Etth Being Type: Mixed Dragon Being, Red Dragon, Eastern and Western Element: Fire Offerings: Candles primarily, he enjoys incense as well especially sandalwood and Nag Champa. Manifestations: Increase in body temperature severely when his presence is felt. May increase room temperature or create the smell of smoke. Description: A hybrid being formed during the age of the rifle in the Eastern world he is a mixture of two draconic types from an era long past. He recalls his formation and birth in The Boshin war, yet he existed in other forms before this. As a hybrid dragon he has qualities of both Eastern and Western dragons in his make up. A longer more slender body yet stronger claws front and back. He has a level of expertise in the arts of change and as such is a master of causing situations to shift at his will. He does this through the application of heated emotion mostly. His powers are also that of the mind and he recognizes he must strongly make use of those. His red scales cover his body like armor plating and he is a being of war and the change of war. This also means he is a being of emotion and how emotions can change a situation within a single moments notice. His underbelly is diamond like and his eyes are glowing coal like representing the gunpowder of the era he was born. With considerable and vast power over areas of change he is a powerful companion when set within a vessel Personality: With a superior intellect compared to many other beings he is a being of pure inventiveness and this shows in his arrogance. He is prideful to a fault and that arrogance can make him harder for some people to get along with. Still he is compassionate and sees others around him as “his charges” to protect. A powerful guardian being he is even more powerful as a being of change. For him instigating any change in the world is an easy thing for all things move with the proper application of fire and time. He has absolutely no fear as well existing as the embodiment of bravery and strength. Other Notes: With his considerable power and strength he may be hard to feel for some because his power overshadows the senses. The easiest way to overcome this is by offering him a small tealight candle. During the conjuration process a similar method was used to help sync up with him and communicate and the results were impressive. He is a powerful being who feeds on change and transmutation. To keep him happy an offering will work but better yet give him a problem that needs solving so he has something to do. This is the kind of being I would conjure for my own purposes. He's powerful, and while he is arrogant he is easy to work with in that he loves challenge. For him he enjoys difficult tasks. He has a deep mind and a considerable talent for changing events as a being of change himself. Further as a guardian he makes an excellent protector of the home. He is for the kind of keeper who can deal with his personality though as well as accept him for who and what he is. Recognize this is a being who has no humility, but he does have compassion. Recommended more for the advanced keeper over those who are just beginning the path.

  • Animal Spirits and Types

    Familiar Spirit: Any spirit that has been called for you, by your own action and ritual, or another person's ritual work. Familiar spirits are a classic part of most forms of wtichcraft, some hermetic practices, and most forms of old school demonology. It's one reason the Goetia has so many Demons listed as "gives good familiars" because a spirit that is "familiar to you" knows you, works with you, you trust it and it trust you. There is a bit of a bond between the two after time (keeper and spirit). Older practices of gaining a spirit familiar are very hostile, so I don't like the older methods, my methods use often the tools of the old, but in a more gentle, compassionate, and above all else consented way. I don't believe in enslaving spirits, however OLD SCHOOL familiar spirit methods do use that, so its good to let people know where I draw my own lines. Animal Spirits: These are spirits of animals that once lived, dogs, cats, bears, wolves, eagles, and things of this nature. They may transform onto death, such as the fabled birds of fire, or they may retain their old form. With death they gain a bit of a greater connection to the ALL, as their minds were uncluttered (such as ours are) and it gives them both the insight of their own life, as well as the insight of that less cluttered mind to the all. When asked to come into service they select a person who is best suited for them, or they are a free agent just looking to help SOMEONE (Preconjure animal spirits fit this) so long as they can get the opportunity to. This would be my "Animal Companion Conjures" Spirit Guides and Guardians: These are spirits that are already with a person acting on their best interests. They are basically your "birth team" or the group you start with regardless, and their involvement is very highly determined by how much they are embraced or denied by the practitioner. Someone who works with them often will find them amazingly powerful allies, someone who doesn't will find they just don't exist. Personal Animal Spirit: This is the spirit form we take when we move to an animal form. Everyone has a different one, and in that every form is unique. Not only shape shifters (in the planes) do this, but often that form gains a bit of independence, a kind of "second self" with our memories and experiences, will and compassion, and our heart and soul being one, but acting independently. You'll often hear a shaman say "that was my wolf" and when you ask them what its name was, they will say "it's name is my name." Familiar Animals/Animal Familiars/Familiars: This is a classic term in witchcraft referring to an animal with which you have an amazingly strong bond, and who will put themselves on the line for you. I actually refuse to use this term with my cat because I would rather take the hit for her, but I recognize that by all manner of statements, she still fits the description. I suppose it could be said that a good "Familiar Animal" would be one you WOULD put your life on the line for, because that bond is so strong. They often help with magick (Valkyrie my cat has actually re-arranged an altar once for better power, specifically moving crystals into new places on a larger grid so...) or are drawn to the practitioner during acts of magick.

  • Simple Mechanical Magick

    We often talk a fair bit in the mystic circles about the difference between High Magick, and Low Magick. Ultimately, these differences are academic, as even the most complex High Magick, has its roots, no pun intended, in Low Magick. Lets look at some simple things you can do to use some simple magick that is more mechanical in its nature. Smoke Now let me start with saying, I'm not endorsing smoking in this. I use a pipe for this method myself, and I use herbs that I vet first for safety, and do not draw into my lungs. There are risks with health even in this, and if you have severe asthma or feel there is a risk, then do not do this. Otherwise though, smoke is excellent to carry intent, and a lot of kitchen herbs and even teas can be used in a pipe. The smoke can carry the intent to cleanse, bring prosperity, or prepare an area for a larger more complex working. It can act as a general amplifier for other work like candle magick, color magick, or crystal magick which we'll take a quick look at as well. Simply put, used responsibly and with some discretion and a simple Church Warden Pipe becomes the ultimate smoke cleansing and intent carrying device. Crystals Crystals are a very good and simple method of mechanical magick. Now with crystals its not enough to just have the crystal, though that can help, we need to do a little bit of mechanical workings with it. Placing it in the center of a simple altar, with intent written on paper around it, can use the natural energies of the crystal. This however gets amplified when we meditate ON that intent with the crystal, turning it into a miniature amplifier. Five minutes a day doesn't sound like much, but it adds up and at the end of a month you've put in at least two hours of dedicated focus, using the crystal that matches the purpose for that to good effect. Quartz is a good general amplifier of course, and is the most commonly used crystal in mysticism because it is generic. Since we are using the mechanical properties of the crystal you will want a variation of quartz, or different mineral or metal, instead of just simple plane quartz to amplify this working. Candles and Color Magick Candle and color magick is the essence of mechanical magick in some ways, and uses the color of the candle to match up with the intent of energy use. Color correspondences are many, so its best to spend a little bit of time meditating on the intent of the color while holding the candle as relying only on the color alone could muddy your intent. Writing down on a piece of paper the intent under the candle is a good option for purposing things. Picking a one word meaning you can lightly carve into a free standing candle is another good option. For candles in a glass candle holder already, drawing on them with paint or marker is a good way to put symbols or meaning on the candle directly. Simple Fire Magick Simple Fire Magick involves a fire safe container. During each step on this be sure to practice good fire safety. Ultimately with simple fire magick we place herbs that match our intent on incense charcoals first. This is the “first step in the fire” and it ensures the herbs burn well. Next we take our intent and place it to paper. We may put a few drops of essential oils or incense oils onto the paper to act as an accelerator. Lastly, we light the paper, and place our focus on the flame. If we see the paper isn't puring, we can always relight it in a safe way. This ability to relight the paper is the mechanical part of this as if we are finding resistance, we can use our physical actions to overcome that, and thereby impose our will into reality. Again I can't stress enough to practice good fire safety. Blessing Food Another mechanical magick is the blessing of food before eating it. This is simply put, saying a blessing over the food and the intent of the food to aid us as we partake in it. Such magicks are old, often resembling forms of prayer, but potent. Food blessing can be amplified by choosing food with color choices that match our intent. Be sure to practice good food safety preparation as well even when doing blessings.

  • Want vs Wish

    In life we often say “I really wish I could” and then something else follows, or “I really want to do X but Y” any many times there are good reasons why X and Y negate each other. However, more often than not, when Y is not an insurmountable circumstance of fate or fortune, the truth is we do not “want” to do something we “wish” we could do something. Let's take drawing for example. I'm sure we have a few artists here somewhere. Many people say “I wish I could draw” and that is pretty accurate, they wish they could. If a genie in a lamp granted them the skill they would surely take it. They however don't really WANT to be able to draw, unless they are putting in the time learning that skill. If they wanted to be able to draw, they would, over time, gain at least a passing proficiency in the art of.... art! When we find ourselves saying “I wish” or “I want” over and over we really need to ask what the hurdles are in preventing us from doing something. Wishing to fly is just that, a wish, there are insurmountable circumstances that prevent you from taking flight through will alone. Likewise sometimes life circumstances prevent reasonably achieving a skill. I very much doubt I will ever lay hands on an ancient relic in the Vatican no matter how much I may want to, how many connections I may make, how much money or time I may divert to the goal, or other factors. Sometimes a goal is just something you can't achieve. As a note, I have no great wish or want to get a relic from the Vatican. Looking at the hurdles in the wish or want, how much of those hurdles are a part of our own design and choices? We have to really ask that. What would we be giving up? A bit of self honesty tells us what is important to us. There is a difference between a “wish” for something, a longing for something, and a true want. Likewise, there is a hierarchy of wants in our lives, and we have to be honest. Rather than approaching the situation of wanting to be or do something and treating self imposed hurdles as permanent obstacles, we must instead recognize them for what they are. After recognition of a self imposed hurdle, we can then ask the all important question. “Do I want this MORE than what I want in this other way?” That is an important question, and it's a hard one. It means a lot of self honesty. If the answer is yes, then the other thing takes second place. Sometimes that means time with our families, relaxation time, or even educational pursuits in other areas. If the answer is no, we may move to the next hurdle and see if that can be overcome, using some of that time that hurdle makes up by reducing the importance of it. When you run out of hurdles though, it's important to have self honesty. It means saying “I long for this, but I do not want it” it means saying “I have a great respect for this, I am inspired by this, but I do not want it.” There is no shame in this. I know many a mystic, many a martial artist, and many other people who have often said “I wish I could _____ but I have family obligations.” Maybe that was studying abroad with other mystics, or fighting in tournaments. Maybe it was starting a dojo, or maybe it was pushing themselves a bit further than before. They often get hung up on that blank space, not moving on to the next hurdle. For those that move on to all the hurdles, they get hung up and resentful of the things they actually want and love, not realizing that they have made a choice to want those things more, to love those things more, and to embrace the joy of what they have chosen. There is no shame in saying “I want ____ more than ____.” It doesn't make you less of a person, but it tells you where your priorities are. The trap we must all avoid is letting ourselves believe we want a thing we do not actually want. Only that self honesty of looking at each hurdle will help us find that real truth. That lie of “I want this” instead of “I'm inspired by” or “I enjoy the aesthetics of” something we do not want crushes our sense of self and sense of peace. It keeps us out of the moment, out of action, and robs us of some of our mental reserve and energies. Meditation on this can help us find peace with who we are, but it can also help us forge who we are to become.

  • Counting without Counting - A Zen Type Meditation

    There are a lot of different awareness techniques for learning to ascend to higher levels of function within the mystical arts, many of which are based on clarity of mind and breathing. Counting without Counting, is a form of No-Mind meditation in which one focuses on breathing, sitting, and awareness of the self without allowing other thoughts to enter in. During this, they also focus on the passage of seconds, without counting them internally or externally using verbal or visual stimuli. There is an awareness of the passage of each second, and a numeric value, but not the association of name or symbol with it. This practice teaches a kind of hyper focus useful for advanced energy work practices, and is a core staple of techniques I've developed for my own purposes. Here is how to get started: Sit calmly, in a room with few or no distractions. The more distractions you have, the less able you will be to enter this hyper focused state. Eventually you will be able to do this technique as a relaxation technique anywhere, and under any circumstances, for now though, we begin with the easiest options available. Focus on your breathing at first. Do long, slow, deep breaths in, and out, with no focus on holding the breath at either the full capacity in, or the full capacity out. In this case when we say full capacity we mean about 80 – 90% of true full capacity. You may even take a full 100% full capacity breath in, and out, to start with to calaibrate yourself for this. After a few moments, put your awareness on the passage of time. Become aware of the concept of counting, without counting. When you start to think of the number, stop, correct yourself with the statement of “No.” Pause and then use the word “Begin” as a recenter point. Over time you will even train out these words and use only the impulse of “No” and “Begin” as your focal point. You may be able to integrate that advanced method now, but using the words is ok at first. If you find you are distracted by other thoughts, use the same stopping process and begin the count process over again. You will find emotions rise during this meditation, often frustration is seen. Take time to focus on breathing and relaxing between stops as needed to let this subside. The purpose here is total focus on action, without the use of the tools of thought within action to achieve it. Many, if not most, people will have trouble making it past a 3 count. This is ok, there is nothing wrong with this. Even achieving a full count of 1 or 2 with complete awareness, focus, and dissolved cohesion from the concept of the numbers will have some value. After a time, no more than 4 or 5 minutes at first, focus only on the breathing again, let yourself relax and let thoughts come without paying attention to them. Now is the time for at least a minute or two to let yourself achieve the zen state of being, without focusing. This will make the next time you do this exercise easier to focus.

  • What we know about The Norse

    What we do and don't know about The Norse: By Charles McBride Any discussion of Norse Mysticism and methodology eventually leads to a back and forth debate on “the right way” to do things and “how things were done back then.” This isn't a bad thing, in fact the need for something old shows a respect for what was. In that need though we often misunderstand just how much we do and don't know about our people and how they practices the mystical ways. We know that magick was a thing the Norse did, or at least their legends did. The Poetic Edda is filled with accounts of magick, as is the Prose Edda and various other texts from those and earlier periods. Paintings, sculptures, and other media that remains from the time also account this. We even have testaments from Tacticus that our people believe in luck as a flowing force that could be manipulated and managed. The advent of the Christian people coming into our lands also came with it the total annihilation of most things Norse though. What has remained are a few texts, and most of those coming after the Norse were already Christianized. We can see rune staves used in some of the seals from these texts, and we can theorize that the symbols come from a previous time. Likewise we can presume the methods in these texts, written by Christians, were detailed with an intent toward demonizing our peoples ways. So what do we have? We know rhyme was a powerful part of the magick done by our people. From this we can then presume that poetry spells, mantras, and the like are things that may be implemented. We have a few references to things like prayers, but those also came often during or after the Christian take over. This gives us a small insight into the verbal aspects of Norse magick. From this we know in our own practices if we want to be authentic a bit of poetry wouldn't be out of place in our workings. Our people held objects in high regards as powerful things. Each God and Goddess who is of major note is listed alongside a magickal armament. From this we can say tool use in our working is still valid, though perhaps structured magicks not as much as we'd like to think. Structured magick is a very modern, very Christian, invention. Instead something with a looser structure is to be sought by the Norse practicing the arts of the mystic. Animals were also in high regard with our people. Many Gods had animal companions, and Odin is a prime example of this. With two ravens and two wolves by his side Odin can be said to be stronger for the aid of his companions. Thor when bereft of his goat is in a weakened position and takes on help to carry his belongings and chariot through the heavens. From this we might seek spiritual companions in the form of animal spirits similar to many Shamanic traditions. For symbols we have the runes and runes poems. Much more is written on the use of runes in the past than is actually known. We know what the poems tell us of the runes, and then we invent much more around that. Still the runes were probably used as symbols of power themselves given what we can find between older drawings that incorporated them, and inscriptions on weapons and armor. This becomes confusing for most given that until recent times the word “rune” meant hidden thing. It is of recent that we have titled the Futhark as runes. This change in understanding makes a lot of texts very different, especially Odin's Spells from The Havamal. When he speaks on “I know a rune” he means “hidden thing, a secrete.” Though this word being misused means that any look at older texts needs a degree of awareness on these changes. For rituals we know of little save bloats which we have reconstructed. Much is done to work with ancestors in these, and much more is shown of ancestor work in general. For the modern Norse this may seem unpalatable, but recall that our ancestors are more than just people in our blood lines. Just as martial artists have a lineage we too have a lineage of practice and can call upon that when other options aren't viable. We have a massive amount of mythology we can still draw upon, and a strong cosmology. We have an understanding of 9 realms to journey, each with powers unique to them. We have countless Gods, and even more mystical beings said to roam this cosmos. More over we have a very open view on these things, as our people incorporated other ideas from cultures without hesitation. This means one of the most Norse things we can do is have an open mind. So while we have much less than we would like, and certainly not enough that we can claim a “right and wrong way” to do things we do have some clues as to the old ways. Working with spirit guides, working with ancestral and dead spirits, working with the Gods, working with forces encompassed in the runes as ideas, poetry magick, and empowering tools through either ritual dedications or other methods all make up what we know our people believed in. For the rest we have a lot of modern invention by authors ranging from those who are honest and say “this is my take on this” to those who are dishonest and claim everything from hidden knowledges to Odin himself telling them how to do things. The first group of authors will provide you good structures and ideas to be borrowed from and made into your own practice. The second group of authors though will force you into the same cult mentality that wiped away our traditions in the first place. It is wise to look over this with a degree of discernment then.

  • Awakenings and Accidental Thoughtforms

    Awakenings and Accidental Thought Forms It runs across my desk about once or twice a month when a client has an issue with one or the other energy type system, an awakening, and then a thought form. Generally speaking the first steps of dealing with this are the identification process, finding out that it is a thought form they are dealing with. The reason for this is that there is a need to believe it to be anything else. No one wants to think of an awakening as a bad thing, and no one wants to believe that somehow they've created their own problem. So this identification problem becomes harder. Further it gets complicated because to most a thought form could appear as a spirit or other kind of entity. This goes into “we see through the lens we work through” and when we see the world as “spirits and beings” then everything is a spirit and a being. Identification The “I have a hammer so everything is a nail” mentality can be seen in cultures world wide. Shaman that work with spirits exclusively see a “bad spirit” in a persons emotions, or a “restless land spirit” in the area that is “tied” to the person. Often in these systems there is a guided method to put the “spirit” to rest through a large amount of psycho-drama, direction of thought, energy, and intention. Ritual, dance, song, and even long extreme physical trials. In other traditions, everything is seen as an energy imbalance and the idea of a spirit being around is more something seen to happen alongside that imbalance, or as a result of it. Likewise the “spirit” may be just a manifestation of the imbalance mixing with the subconscious mind of of the person experiencing the situation. This is why the first step is identifying the problem, and often times that means a deep examination of it through various methods of divination, testing against it with personal banishing rights, and seeing what does and doesn't work. This is a long part of the process I'm not going to get to in this article but say that at this phase we are moving into having confirmed “It's not a spirit, banishing it doesn't work, and all tests show that it is either an awakening, a thought form, or both.” The Awakening Process Awakening is NOT always pleasant. We need to recognize this first before going any further. Pulling from the negative aspects of a Kundalini in the Wikipedia we have the following. Heightened sense of smell, heightened hearing and sexual sensations Change in breathing Energy rushes or feelings of electricity circulating the body Involuntary jerks, tremors, shaking, itching, tingling, and crawling sensations, especially in the arms and legs Intense heat (sweating) or cold, especially as energy is experienced passing through the chakras Spontaneous pranayama, asanas, mudras and bandhas Visions or sounds at times associated with a particular chakra Diminished or conversely extreme sexual desire sometimes leading to a state of constant or whole-body orgasm Emotional upheavals or surfacing of unwanted and repressed feelings or thoughts with certain repressed emotions becoming dominant in the conscious mind for short or long periods of time. Headache, migraine, or pressure inside the skull Pains in different areas of the body, especially back and neck Sensitivity to light, sound, and touch Trance-like and altered states of consciousness Disrupted sleep pattern (periods of insomnia or oversleeping) Change in body odor (sweetness/natural/healthy) Some of those negatives might not sound so bad, when they are under your control but an uncontrolled awakening means they are NOT under your control, you no long have the ability to move into and out of the state of normal day to day operation and for example trance state. Recognizing some of the features of a Kundalini Awakening share great similarities between spiritual assault is it any wonder the two are often confused for each other? Thoughtform powered awakenings and Kundalini Awakenings differ in that there is an intellect, often with thought of its own, created from the awakening. This may be from the massive upsurge of power the awakening has granted being funneled into the fear of a “spirit attacking” and solidifying effectively what most would consider a servitor. It may be also something that happens over time as a result of the awakening process and a continual feeding into the emotions and “certainty” that it is a spirit on the attack. This certainty gives it solidity, look up thought form creation for more information, and the natural upsurge of power from the awakening means very little needs done to empower this beyond certainty. For a normal awakening I often recommend Reiki sessions, Kundalini Balancing Meditations, working with crystals associated with the chakras, change of diet, QiGong and QiGong Breathing, TaiChi, ZaZen to clear and focus the mind, mental and energetic exercises, and a host of other things including but not limited to rest. For a Thoughtform empowered by an awakening though we have to go a bit further. Thoughtforms and Awakenings The Energy System To solve any problem we must understand the problem further. While balancing those chakras or the energy system you work with will help reduce the Thoughtform it is not the only, or even always the best solution. At this point it is something created from you, and in some ways given power by your certainty. We do need to address the energy system first though in order to progress further. Most people when asked how their chakras are will say “I feel fine.” To put this into perspective, I operate at a fairly “high energy level” for most people, not to brag. However after a Reiki session I had a brutal awakening a few years back. The Reiki practitioner was an expert in her field, one of the best if not THE best I've met, looks at me and says “Your sacral chakra is gone.” I was kind of taken aback at that and she said after that “This makes no sense, you have a LOT of power, its like you rooted AROUND the sacral chakra when it took damage, its like you built a tunnel around it on instinct.” This was during a dark time in my life as it concerned sexuality (the core of the sacral chakra) and the emotions from those events had effectively killed my sacral. I felt fine, other than having no sex drive at the time, and it was impossible for me to really diagnose myself because to my perspective everything was working OK. I considered the emotional responses untied to the chakras, and made a large series of what I call “novice errors” in self diagnosis. Still I present this story here to bring the point, you probably can't diagnose your own chakras unless you spend days and days in chakra balancing meditations, hours upon hours, so that you move past your own internal illusions. You might FEEL fine, and not be. So in this case we have to address the issue of the energy system without self diagnosis in the form of “how do I feel” but more “what might I be hanging onto.” In this we address the energy system directly in the form of our past, our current thoughts, and what we have went through. We bypass the initial “how does it feel” and look more at “what does it do.” We are going to go over each chakra here and look at what can cause an impact on them in the overactive form. The reason we focus on overactive chakras is because the very nature of an empowered thoughtform is that it is drawing from a strong energy point. Crown Chakra: This chakra generally speaking is either under-active, or working fine. If it's under-active the ability to use energy, project, and other things may be hampered. In cases like this we focus on the next chakras as bringing them to a proper state of alignment promotes good flow into this one. Third Eye Chakra: Overactive: When the Third Eye is overactive we SEE and EXPERIENCE the spiritual world too intensely. We may be unable to pull ourselves out of states of trance slipping into them too easily. We may be “unable to silence” things we hear, or “unable to stop seeing” because of an overactive Third Eye. This is generally caused by focusing ONLY on perception without balancing the rest of the energy system. Solution: Focus on more mundane tasks, things that are grounding in day to day life. This may sound very difficult but some meditations are designed for this. Meditations like ZaZen are infinitely useful when done properly in the form of “Just Sitting” as we focus on the mundane task of sitting. Meditative walks through the forest are also useful for this. Throat Chakra: Overactive: A need to talk constantly, a feeling of not being heard or listened to, a constant interrupting of others. A mouth, throat, and to some degree ear issues are connected to this. You might feel like you are being choked, or otherwise feel a pressure on the throat. Solution: Thoughtful speech is the pinnacles of the easiest ways to do this. Another though is to practice mantra meditations very slowly. In forcing ourselves to slow down and do a mantra as slowly as possible we use the voice to correct the throat chakra directly. Slowing down the physical slows down the metaphysical just as slowing down the metaphysical would slow down the physical. The Heart Chakra: Overactive: A loss of personal boundaries, uncontrolled emotional states, a feeling of pressure in the chest, giving more of yourself than you reasonably can, chest pains, emotional swings, and a general feeling of being rushed are connected to an overload in this chakra. Solution: The best solutions for the heart chakra are to balance that energy by focusing on relaxation techniques. Meditations meant to relax, such as guided meditations, can be beneficial here. Lightning some incense that has a relaxing scent. Taking a day to pamper ourselves and focus only on us is another good start. Focusing on the self in meditation, again a variation of ZaZen is good for this, but also exercises that strengthen the self such as QiGong are beneficial for this one. This is the most common overactive chakra, because emotional turmoil sets it into spin. It is connected to love, loss, and things of that nature. Therapy may be recommended in extreme situations. The Solar Plexus Chakra: Overactive: A need to dominate others, strong pains in the abdomen, strong intense anger, a need for control, a feeling of being out of control, a sense of greed, overeating, and a lack of compassion for others are all symptoms of an overactive solar plexus chakra. In dealing with a thought form or an awakening often times this chakra becomes hyper charged as we “grow angry” at the “intruder” and this feeds it more than we could expect. Solution: Meditations on love, especially mantras like the Om Mani Padme Hum, or other types of meditation are useful for balancing this chakra. Focusing on self control, or exercises that require self control but don't extend to others can help gain control over this chakra. Solving puzzles that require fine tuned skill, or practicing an art form that requires good self control are a must. Breathing exercises are excellent for the Solar Plexus Chakra as most forms of QiGong breathing focus on this area and are about controlling the body directly. As we gain more self control and loose the need to control others, as well as anger at being unable to control the outside world we slow this chakra down to proper spin. The Sacral Chakra: Overactive: Addiction, hyper sexuality, strong sexual feelings, pressure in the sex organs, the feeling of having sex, a need to imbibe more in drink or food, restlessness, and the general feeling of sexual activity are a core part of this. This chakra is one of the more common overactive chakras related to a thoughtform empowered by an awakening. At first the increased sexuality, and the feelings of sex are welcome. As the potential that we are dealing with a spirit as the core problem, or perhaps a spirit was the problem but is then banished, the thought form steps in and feeds on the chakra. Fear mixes in with the strong sex drive and the base instincts. Since on some level this feels good we tend to want to give into it more. An overactive sacral chakra is a major part of this phenomenon. Solution: Awareness is again the key, no pun intended, with working with this chakra. Abstinence from pleasures including rich foods, sexuality, meat, and other things can help with this. Spending time in contemplation of what is right for you, what you really want, and focusing on the image of that is also useful. Meditations like QiGong can help balance this, but only once one can move energy more directly. The best solutions involve moving the energy toward the heart chakra and then to the crown. More than anything it is important to focus on control of our own actions, control of our own impulses. As this chakra becomes reduced in power the back and forth “pleasure for power” cycle with the thought form breaks down. After a certain point the thoughtform looses power and destabilizes if this is its only source. By this phase emotions like fear have entered into the mix as well. The Root Chakra: Overactive: Anxiety, inability to concentrate, jitteriness, fear, a feeling of being attacked, pressure on the based of the spine or back, a feeling of being under threat, the sense that a presence is near, digestive issues, and an inability to relax or enjoy life. Solution: The root chakra is best handled by first making sure we ARE safe, after that we move on to the chakra directly. It is no good to assure the fear, if the fear is valid. Once with that though we should look at ways of strengthening ourselves. If QiGong and other energy techniques were mentioned before NOW they become paramount. When we are strong, and certain in our strength, fear is removed from the equation. Fear can not exist in the certainty of safety. Practicing acts of kindness can help us draw energy away from the root chakra, as can focusing on a connection to our spirit more and our body less. The Root Chakra is tied into the body, so focusing on concepts like enlightenment and mantras centered around that are useful as well. The Shadowself This is another aspect of Awakening that can happen when the shadowself becomes an active force in our world. This has to do with repressed emotions, focusing on “this is not me” in our thought patterns, and generally sectioning off parts of ourselves. The more we push down what we consider negative aspects of the self as being a secondary part of us, the more we empower a shadow self. It's beyond the scope of this document to get into the Shamanic Journey methods most useful in confronting the Shadow Self, but needless to say the confrontation resolves itself in the acceptance and integration of those aspects as a part of the self. It is more than just lip service though, one can not simply say “I no longer have a shadowself” one must have reached a point where the integration of these aspects is now fact. A shadowself can feed into a thought form, or a thoughtform could simply be an expression of the shadowself. Confrontation With The Thoughtform We've started siphoning off its fuel supply, getting rid of its power source, by balancing out our chakras, what is next though is stopping a rogue thought form empowered by an awakening. It is important to understand that while much of this involves strengthening the self, strong mental discipline, and an iron will there are also other factors. In the right measure many actions can disrupt a thoughtform, where in the wrong measure they empower it. This is because any action in direct conflict with the thoughtform is acknowledging it and feeding into it. Conflict oriented measures with the thoughtform should always be focused on empowering ourselves, not simply defeating and destroying the thoughtform. Recognize the Thoughtform is part of you: Even if it is independent on some level, it still feeds from your fears, actions, and in some ways your thoughts. If it were truly independent it would go away, find easier pray, or find someone willing to feed it. Instead it is tied to you, and this recognition means you can steel some of its power. In recognizing it as yours, you recognize you have some authority over it. It might be much at first, maybe enough that by telling it to be silent, or go away, with force you can push it away. It may just be recognition that you can control where your energy goes with focus, so in moments of fear you can direct your own energy back to yourself and away from the thought form. The important part is to recognize it is a part of you still. Any action, direction, or method that goes away from this lessens your control and power over the thought form and gives it the ability to function autonomously with the mask of “this is something else.” Conflict: Eventually you will wind up confronting the thoughtform. This may be a direct confrontation in the planes, or in a mental realm, or it may be a physical projection of energy in a shout or banishing. In small doses this can be good. It reaffirms your power, and removes the thoughtforms strength when you defeat it. However in another way if done repeatedly it only serves to fuel it. If you fight and opponent who is not real time and time again until they seem real you only feed it power. The sense of satisfaction found in defeating it is replaced by defeat as you face it time and time again. Use direct conflict with energy and focused intensity as a last line of action. Strengthen the Self: Strengthening the self through spiritual techniques and practices means honing your energy, will, and self control abilities. In strengthening the self and taking on practices that strengthen you spiritually you grow stronger, and you gain the awareness to DIRECTLY control your energy, thereby cutting off energy leaks, and putting a stop to the thoughtforms existence. Banishing: This is a double edged sword. Often times banishing work for a day, or two, at first. Sometimes even a week before it returns. The problem with banishing a thoughtform is that it exists inside of your subconscious, inside of your fears, inside of your imbalances of energy, and inside of the parts of you that you may not have access to. Banishing falls under the heading of Conflict, and it has its use, but you will find that banishing works less and less. You have to take the power away from the thoughtform, not reinforce its power over you. The exception to this is to do the banishing focusing on the thoughtform as a part of yourself. Recognizing the ritual and banishing rights as ONLY focusing on the self, no matter the symbolization used, can make a more potent form of banishing. In this case perception and focus are everything. If your banishing against a thought form and some part of you believes it may be external, you are feeding it. If you can hold with complete, perfect intent and understanding that it is a part of YOU that you are banishing, then you have a more potent tool. Thought Control: This is not just ignoring it, but counter thought to existing negative thoughts. This is all about taking back control of your mind. Many meditations such as mantra meditations, ZaZen, and QiGong fill this role when taken to the extreme. In honing the muscle of the mind that muscle can be applied to various situations. In mastering thought control you can rob the thoughtform of its power sources by negating fear, anger, agitation, anxiety, and other emotions that may be feeding it. This is the hardest, and yet the ultimate resolution, against a thought form. Ignoring it means you still give it credence, this comes down to forcing the sense to stop through sheer will. It's a hard skill to learn, and it is one learned through other skills. Much like repairing an engine is more than just replacing parts, there are many smaller skills necessary that are taken for granted. External Help: What follows are my recommendations for people having issues with thoughtforms who are seeking external help from other mystics. These are the things others can do to help you with this be they friends or professionals in the field. Chakra Cleansing/Balancing: Either through directed energy work, Reiki, or even a talisman. This art form has a direct impact on your energy centers and provides you a good external help. It can not remove your thoughts from the thought form, and focusing on the thoughtform will still fuel it, but it removes the energies it feeds upon by balancing the energy centers it disrupts. Reiki Healing: Mentioned above this has its own section because Reiki often helps with other energetic issues that falls outside of chakras. A Reiki session has a great impact on not just the chakras but also the pathways the energy flows through, the dantiens, and the spiritual body. It often covers more than just what the practitioner focuses on and by the nature of it balances to “remove illness” which the thoughtform could be considered. Ritual Working: Rituals meant to heal, balance, or otherwise improve energy flow can be useful. These should be focused on balancing, not shutting down, and not restraining the flow of energy. This may be calling upon Gods or Goddesses, various forces or powers, or just a directed power of the practitioner. Ritual when focused on healing or balancing is incredibly valuable. You should avoid ritual that hyper charges your energy during this period as well as avoiding anything that is focused on JUST a single energy center. If you are turning to someone for help, you can't be 100% certain of your evaluation on which energy center is out of control and feeding the thoughtform. In this then you must focus on general wellness with the ritual work, anything to specialized could go from “balance” to “imbalance”. Guidance: Often times those with more experience can provide guidance on what they've been through, or offer one on one advisement. Sometimes the best thing you can do is set up a time to talk with someone one on one and talk through your experiences to get advice. Chakra Readings: If you know someone who reads chakras or has another way of looking at things this outside perspective can be of some benefit as well. Sometimes we enter into things being sure of what the situation is only to find out we were seeing what we wanted to. Having someone look over your chakra/energy system can be of some value. Remember often times people see things from their perspective, make sure you let the person know that you suspect an energy imbalance powering a thoughtform, this will prevent them from declaring the thoughtform as “certainly this or that spirit”and reinforcing its mask. A thoughtform can often hide itself, an energy imbalance can not. Avoid Banishing: Banishing is a great tool against negative spirits, and generally once a banishing is done, its done. Unless you suspect you are in combat with another mystic of great skill, there is no reason for a spirit to come back once banished. They are gone, you are ground they can not walk near, and this lasts for quite a long time. Most spirits don't take enough interest in us to continue time and time again. However the act of banishing, since it is meant to work on a spirit not a manifestation of our subconscious will given power, will generally fail more often than not. This reinforces a feeling of hopelessness. Embrace Cleansings: Getting a cleansing of the area around you is an awesome way to clear out negative energies that may be making the awakening process harder, or even helping to feed the thought form. Likewise thoughtforms, when negative, tend to do better in environments that are toxic so they promote a toxic environment. Cleansing done by yourself or others are incredibly useful. Do not put the expectation though that this will solve the whole problem, it removes a part of the source of the problem, not the whole of it. Luck/Benefit Workings: When your life is doing better, your mood improves. This sounds simple, but its a good way to have an impact against the thoughtform, though again this is NOT a complete solution. Instead it is recognizing that even small workings done to help improve your life then help take your thoughts away from the negative, and your energy back into balance. Again, this is not the final solution, but it can be a part of it at times. When we are in a bad place in our lives depression takes hold, and sometimes only by having a better place to be in our lives can we remove the thoughtform's power and let it fade into sand.

  • Creating a Firewall

    As the modern world begins to influence the mystical understanding we start to borrow concepts into our magick. One that is often overlooked is the concept of a firewall. New and old mystical methods alike speak on the nature of influence from the outside, negative thoughts, curses, and all manner of things influencing us in our day to day life. The Fire Wall is a concept concerning selective shielding that works in two directions. The first of these would be the one we think of most often, preventing negative forces from coming in to influence us. The second of these would be preventing us from sending out information we don't want put out into the universe. Firewalls would be a simple type of servitor like spell, or talisman, since they have a degree of autonomy but are based on command. The first concept is fairly straight forward so we won't go into a lot of detail on that today, but the second one is worth giving some consideration into if you consider creating a firewall. One of the classic downfalls of "hard shielding" is that it limits both what comes in (positive occurrences and energies) as well as many times limiting what goes out (communications, intent, influence). For a good firewall it has to work like a firewall on a network does, allowing normal operations that are beneficial while blocking negative operations. While an aura acts somewhat like a firewall for blocking negativity we are going to focus on servitor creation for this purpose. A quick and simple firewall servitor then would be comprised of the core servitor creation methods, visualization, empowerment, stabilization, and repetition then coupled with some kind of selective isolation rule set. In a situation like this we'd recommend giving the servitor a pair of seals one indicating "blocked incoming" and one indicating "blocked out going". In this way you could place the seals on an altar with a list of things being blocked both incoming and outgoing. Things like attacks would be an obvious choice for the "blocked incoming" but for the outgoing things like negative thoughts, unfocused negative energies, and other such things could be good to reduce the influence of negative tendencies from influencing your own field of probability. As a bonus you could even develop a method of cleansing for those negative forces coming in or going out, converting them to valuable energies to enhance your life. While this is a very simple example of the methodology, and certainly meant to lead you to greater research, it is our hope that it sparks some interest and gets you considering new methods. As this is a quick introduction the complexities are skipped over as we encourage you to look up servitor creation methods if you aren't already familiar with them before implementing this method.

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